so, somebody can help to understand this?
that is the file .frag using in shaders mod
makes a fog
he's use a picture .png to
so...
somebody?
Code:
uniform float u_Time;
uniform sampler2D u_Tex0;
uniform sampler2D u_Tex1;
varying vec2 v_TexCoord;
vec2 direction = vec2(1.0,0.3);
float speed = 0.08;
float pressure = 1.0;
float zoom = 0.5;
void main(void)
{
vec2 offset = (v_TexCoord + (direction * u_Time * speed)) / zoom;
vec3 bgcol = texture2D(u_Tex0, v_TexCoord).xyz;
vec3 fogcol = texture2D(u_Tex1, offset).xyz;
vec3 col = bgcol + fogcol*pressure;
gl_FragColor = vec4(col,1.0);
}
that is the file .frag using in shaders mod
makes a fog
he's use a picture .png to
so...
somebody?