local config = {
[1] = {chance = 50, min = 5, max = 10}
[2] = {chance = 20, min = 10, max = 15}
[3] = {chance = 20, min = 15, max = 20}
[4] = {chance = 10, min = 20, max = 25}
}
local a = 0
local newtable = {}
for i = 1, #config do
a = a + config[i].chance
for j = i, config[i].chance do
table.insert(newtable, config[i])
end
end
local rand = math.random(1,a)
local count = math.random(newtable[rand].min, newtable[rand].max)
doPlayerAddItem(cid, 2160, count)
local config = {
[1] = {chance = 50, min = 5, max = 10},
[2] = {chance = 20, min = 10, max = 15},
[3] = {chance = 20, min = 15, max = 20},
[4] = {chance = 10, min = 20, max = 25}
}