I would like to make so when you enter the portal you become a citizen of the town. Used tfs 0.3.1 before and recently changed to 0.3.6 so i dont know how to config it :/
Can anyone explain it to me or edit with help of my old file?
--------------only using the first 6.
function onStepIn(cid, item, pos)
if isPlayer(cid) == TRUE then
if (item.actionid == 20001) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Fairy port!")
doPlayerSetTown(cid,1)
elseif (item.actionid == 20003) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Chioz!")
doPlayerSetTown(cid,2)
elseif (item.actionid == 20004) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Sandmere!")
doPlayerSetTown(cid,6)
elseif (item.actionid == 20005) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Farcrest.")
doPlayerSetTown(cid,4)
elseif (item.actionid == 20006) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Eldkeep!")
doPlayerSetTown(cid,7)
elseif (item.actionid == 20007) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Wild Haven!")
doPlayerSetTown(cid,5)
elseif (item.actionid == 20008) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Lebers.")
doPlayerSetTown(cid,8)
elseif (item.actionid == 20010) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Comarca.")
doPlayerSetTown(cid,10)
elseif (item.actionid == 20011) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Shimara.")
doPlayerSetTown(cid,11)
elseif (item.actionid == 20012) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Dalaran.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20015) then
doPlayerSendTextMessage(cid,22,"Welcome to the great city of Dalaran, you are now a citizen of the main town in World of Cythera.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20016) then
doPlayerSendTextMessage(cid,22,"Welcome to the great city of Dalaran, you are now a citizen of the main town in World of Cythera.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20017) then
doPlayerSendTextMessage(cid,22,"Welcome to the great city of Dalaran, you are now a citizen of the main town in World of Cythera.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20018) then
doPlayerSendTextMessage(cid,22,"Welcome to the great city of Dalaran, you are now a citizen of the main town in World of Cythera.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20019) then
doPlayerSendTextMessage(cid,22,"Have a nice time in Utgarde Keep!")
doPlayerSetTown(cid,14)
elseif (item.actionid == 20020) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20021) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20022) then
doPlayerSendTextMessage(cid,22,"Have a nice time in Utgarde Keep!")
doPlayerSetTown(cid,15)
elseif (item.actionid == 20023) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20024) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20025) then
doPlayerSendTextMessage(cid,22,"Have a nice time in The Nexus!")
doPlayerSetTown(cid,16)
elseif (item.actionid == 20026) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20027) then
doPlayerSendTextMessage(cid,22,"Have a nice time in The Nexus!")
doPlayerSetTown(cid,17)
elseif (item.actionid == 20028) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20029) then
doPlayerSendTextMessage(cid,22,"Have a nice time in The Black Temple!")
doPlayerSetTown(cid,18)
elseif (item.actionid == 20030) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20031) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20032) then
doPlayerSendTextMessage(cid,22,"Have a nice time in Naxxramas!")
doPlayerSetTown(cid,18)
elseif (item.actionid == 20033) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20034) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
end
end
end
Can anyone explain it to me or edit with help of my old file?
--------------only using the first 6.
function onStepIn(cid, item, pos)
if isPlayer(cid) == TRUE then
if (item.actionid == 20001) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Fairy port!")
doPlayerSetTown(cid,1)
elseif (item.actionid == 20003) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Chioz!")
doPlayerSetTown(cid,2)
elseif (item.actionid == 20004) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Sandmere!")
doPlayerSetTown(cid,6)
elseif (item.actionid == 20005) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Farcrest.")
doPlayerSetTown(cid,4)
elseif (item.actionid == 20006) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Eldkeep!")
doPlayerSetTown(cid,7)
elseif (item.actionid == 20007) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Wild Haven!")
doPlayerSetTown(cid,5)
elseif (item.actionid == 20008) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Lebers.")
doPlayerSetTown(cid,8)
elseif (item.actionid == 20010) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Comarca.")
doPlayerSetTown(cid,10)
elseif (item.actionid == 20011) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Shimara.")
doPlayerSetTown(cid,11)
elseif (item.actionid == 20012) then
doPlayerSendTextMessage(cid,22,"You are now a citizen of Dalaran.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20015) then
doPlayerSendTextMessage(cid,22,"Welcome to the great city of Dalaran, you are now a citizen of the main town in World of Cythera.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20016) then
doPlayerSendTextMessage(cid,22,"Welcome to the great city of Dalaran, you are now a citizen of the main town in World of Cythera.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20017) then
doPlayerSendTextMessage(cid,22,"Welcome to the great city of Dalaran, you are now a citizen of the main town in World of Cythera.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20018) then
doPlayerSendTextMessage(cid,22,"Welcome to the great city of Dalaran, you are now a citizen of the main town in World of Cythera.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20019) then
doPlayerSendTextMessage(cid,22,"Have a nice time in Utgarde Keep!")
doPlayerSetTown(cid,14)
elseif (item.actionid == 20020) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20021) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20022) then
doPlayerSendTextMessage(cid,22,"Have a nice time in Utgarde Keep!")
doPlayerSetTown(cid,15)
elseif (item.actionid == 20023) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20024) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20025) then
doPlayerSendTextMessage(cid,22,"Have a nice time in The Nexus!")
doPlayerSetTown(cid,16)
elseif (item.actionid == 20026) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20027) then
doPlayerSendTextMessage(cid,22,"Have a nice time in The Nexus!")
doPlayerSetTown(cid,17)
elseif (item.actionid == 20028) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20029) then
doPlayerSendTextMessage(cid,22,"Have a nice time in The Black Temple!")
doPlayerSetTown(cid,18)
elseif (item.actionid == 20030) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20031) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20032) then
doPlayerSendTextMessage(cid,22,"Have a nice time in Naxxramas!")
doPlayerSetTown(cid,18)
elseif (item.actionid == 20033) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
elseif (item.actionid == 20034) then
doPlayerSendTextMessage(cid,22,"Feel free to come back.")
doPlayerSetTown(cid,12)
end
end
end