Hi, i need help to add function exhaust to that script for every 4 minutes
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local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 17)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 1.1 + maglevel * 1.5) * 55.5
max = -(level * 1.1 + maglevel * 1.6) * 55.5
return min, max
end
setCombatCallback(combat1, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local arr1 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{1, 2, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
setCombatArea(combat1, area1)
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 17)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 1.1 + maglevel * 1.5) * 55.5
max = -(level * 1.1 + maglevel * 1.6) * 55.5
return min, max
end
setCombatCallback(combat10, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local arr10 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 0, 2},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
local area10 = createCombatArea(arr10)
setCombatArea(combat10, area10)
local combat100 = createCombatObject()
setCombatParam(combat100, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat100, COMBAT_PARAM_EFFECT, 17)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 1.1 + maglevel * 1.5) * 55.5
max = -(level * 1.1 + maglevel * 1.6) * 55.5
return min, max
end
setCombatCallback(combat100, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local arr100 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 2},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
local area100 = createCombatArea(arr100)
setCombatArea(combat100, area100)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 17)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 1.1 + maglevel * 1.5) * 55.5
max = -(level * 1.1 + maglevel * 1.6) * 55.5
return min, max
end
setCombatCallback(combat2, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local arr2 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{2, 1, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
local area2 = createCombatArea(arr2)
setCombatArea(combat2, area2)
local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, 17)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 1.1 + maglevel * 1.5) * 55.5
max = -(level * 1.1 + maglevel * 1.6) * 55.5
return min, max
end
setCombatCallback(combat20, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local arr20 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 2, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
local area20 = createCombatArea(arr20)
setCombatArea(combat20, area20)
local combat200 = createCombatObject()
setCombatParam(combat200, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat200, COMBAT_PARAM_EFFECT, 17)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 1.1 + maglevel * 1.5) * 55.5
max = -(level * 1.1 + maglevel * 1.6) * 55.5
return min, max
end
setCombatCallback(combat200, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local arr200 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{2, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
local area200 = createCombatArea(arr200)
setCombatArea(combat200, area200)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 17)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 1.1 + maglevel * 1.5) * 55.5
max = -(level * 1.1 + maglevel * 1.6) * 55.5
return min, max
end
setCombatCallback(combat3, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local arr3 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 2, 0},
{0, 0, 0, 1, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
local area3 = createCombatArea(arr3)
setCombatArea(combat3, area3)
local combat30 = createCombatObject()
setCombatParam(combat30, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat30, COMBAT_PARAM_EFFECT, 17)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 1.1 + maglevel * 1.5) * 55.5
max = -(level * 1.1 + maglevel * 1.6) * 55.5
return min, max
end
setCombatCallback(combat30, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local arr30 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 2, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
local area30 = createCombatArea(arr30)
setCombatArea(combat30, area30)
local combat300 = createCombatObject()
setCombatParam(combat300, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat300, COMBAT_PARAM_EFFECT, 17)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 1.1 + maglevel * 1.5) * 55.5
max = -(level * 1.1 + maglevel * 1.6) * 55.5
return min, max
end
setCombatCallback(combat300, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local arr300 = {
{0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
local area300 = createCombatArea(arr300)
setCombatArea(combat300, area300)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 17)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 1.1 + maglevel * 1.5) * 55.5
max = -(level * 1.1 + maglevel * 1.6) * 55.5
return min, max
end
setCombatCallback(combat4, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local arr4 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 1, 0},
{0, 0, 0, 2, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
local area4 = createCombatArea(arr4)
setCombatArea(combat4, area4)
local combat40 = createCombatObject()
setCombatParam(combat40, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat40, COMBAT_PARAM_EFFECT, 17)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 1.1 + maglevel * 1.5) * 55.5
max = -(level * 1.1 + maglevel * 1.6) * 55.5
return min, max
end
setCombatCallback(combat40, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local arr40 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 2, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
local area40 = createCombatArea(arr40)
setCombatArea(combat40, area40)
local combat400 = createCombatObject()
setCombatParam(combat400, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat400, COMBAT_PARAM_EFFECT, 17)
function onGetFormulaValues(cid, level, maglevel)
min = -(level * 1.1 + maglevel * 1.5) * 55.5
max = -(level * 1.1 + maglevel * 1.6) * 55.5
return min, max
end
setCombatCallback(combat400, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local arr400 = {
{0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
local area400 = createCombatArea(arr400)
setCombatArea(combat400, area400)
function gd3(cid)
if (getTilePzInfo(getCreaturePosition(cid))) then
doPlayerSendCancel(cid,"You are in protect area.")
else
if getPlayerLookDir(cid) == 1 then
doCombat(cid, combat1, numberToVariant(cid))
doCombat(cid, combat10, numberToVariant(cid))
doCombat(cid, combat100, numberToVariant(cid))
doPlayerSay(cid, 'Genki Dama!', TALKTYPE_ORANGE_1)
elseif getPlayerLookDir(cid) == 2 then
doCombat(cid, combat4, numberToVariant(cid))
doCombat(cid, combat40, numberToVariant(cid))
doCombat(cid, combat400, numberToVariant(cid))
doPlayerSay(cid, 'Genki Dama!', TALKTYPE_ORANGE_1)
elseif getPlayerLookDir(cid) == 3 then
doCombat(cid, combat2, numberToVariant(cid))
doCombat(cid, combat20, numberToVariant(cid))
doCombat(cid, combat200, numberToVariant(cid))
doPlayerSay(cid, 'Genki Dama!', TALKTYPE_ORANGE_1)
elseif getPlayerLookDir(cid) == 0 then
doCombat(cid, combat3, numberToVariant(cid))
doCombat(cid, combat30, numberToVariant(cid))
doCombat(cid, combat300, numberToVariant(cid))
doPlayerSay(cid, 'Genki Dama!', TALKTYPE_ORANGE_1)
end
end
end
function informTime10(cid)
if isCreature(cid) == false then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Genki Dama in: 1 second")
end
function informTime9(cid)
if isCreature(cid) == false then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Genki Dama in: 2 seconds")
addEvent(informTime10,1000,cid)
end
function informTime8(cid)
if isCreature(cid) == false then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Genki Dama in: 3 seconds")
addEvent(informTime9,1000,cid)
end
function informTime7(cid)
if isCreature(cid) == false then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Genki Dama in: 4 seconds")
addEvent(informTime8,1000,cid)
end
function informTime6(cid)
if isCreature(cid) == false then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Genki Dama in: 5 seconds")
addEvent(informTime7,1000,cid)
end
function informTime5(cid)
if isCreature(cid) == false then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Genki Dama in: 6 seconds")
addEvent(informTime6,1000,cid)
end
function informTime4(cid)
if isCreature(cid) == false then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Genki Dama in: 7 seconds")
addEvent(informTime5,1000,cid)
end
function informTime3(cid)
if isCreature(cid) == false then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Genki Dama in: 8 seconds")
addEvent(informTime4,1000,cid)
end
function informTime2(cid)
if isCreature(cid) == false then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Genki Dama in: 9 seconds")
addEvent(informTime3,1000,cid)
end
function informTime(cid)
if isCreature(cid) == false then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Genki Dama in: 10 seconds")
addEvent(informTime2,1000,cid)
end
function gd2(cid)
if isCreature(cid) == false then return true end
doPlayerSay(cid, '!Genki Dama!', TALKTYPE_ORANGE_1)
addEvent(gd3,5000,cid)
end
function gd1(cid)
if isCreature(cid) == false then return true end
doPlayerSay(cid, '!Genki Dama!', TALKTYPE_ORANGE_1)
addEvent(informTime,0,cid,10)
addEvent(gd2,5000,cid)
end
function gd(cid)
if isCreature(cid) == false then return true end
doPlayerSay(cid, '!Genki Dama!', TALKTYPE_ORANGE_1)
addEvent(gd1,5000,cid)
end
function onCastSpell(cid, var)
if getPlayerMana(cid) == getPlayerMaxMana(cid) then
addEvent(gd,5000,cid)
doPlayerAddMana(cid, getPlayerMana(cid))
doPlayerAddMana(cid,-getPlayerMana(cid) + 1, false)
doRemoveCondition(cid, 11)
else
doPlayerSendCancel(cid, "You must have 100% ki.")
doSendMagicEffect(getCreaturePosition(cid), 2)
return false
end
return true
end
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