local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, 'bring me to thais') or msgcontains(msg, 'thais please')) then
if doPlayerRemoveMoney(cid, 50) then
doTeleportThing(cid, {x = 95, y = 113, z = 7})
else
selfSay('Sorry, you don\'t have enough money.')
end
elseif(msgcontains(msg, 'bring me to venore') or msgcontains(msg, 'venore please')) then
if doPlayerRemoveMoney(cid, 50) then
doTeleportThing(cid, {x = 95, y = 113, z = 7})
else
selfSay('Sorry, you don\'t have enough money.')
end
elseif(msgcontains(msg, 'bring me to carlin') or msgcontains(msg, 'carlin please')) then
if doPlayerRemoveMoney(cid, 50) then
doTeleportThing(cid, {x = 95, y = 113, z = 7})
else
selfSay('Sorry, you don\'t have enough money.')
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser])) then
talkState[talkUser] = 0
selfSay('Right...', cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())