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Hexadia - Classic 8.0 - Discussion

h3x

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Hi everyone,

we’re working on a server called Hexadia, based on Tibia 8.0, and before fully pushing it as a release thread, we wanted to start a discussion with the community.

Hexadia is built around a mostly classic 8.0 experience, with a limited set of quality-of-life improvements and small adjustments that don’t change the core gameplay. There are no heavy custom systems, no item rarity, no upgrade trees, and no additional progression mechanics stacked on top of each other. The goal is to keep the game readable and familiar, while removing some of the friction that feels outdated today.

Most changes we made are things that don’t really add power, but improve comfort and flow during normal gameplay.

Current QoL & small custom changes on Hexadia:
  • Stackable runes and potions
  • Quivers for ammunition management
  • Market available directly in the depot
  • Reward chest available in the depot
  • Inbox available in the depot
  • Reworked depot system with stash-like storage for any item
  • Houses regenerate stamina and HP/mana
  • NPC Channel and NPC Trade System
  • NPCs take gold directly from the bank
  • Slightly faster spawns compared to the original map, adjusted by online count
  • Experience stages that speed up early progression and slow down over time (starts at 12x)
  • New spawns

Aside from these changes, the map stays mostly vanilla 8.0, quests remain unchanged, and the PvP and death systems follow classic rules.

Below are a few screenshots from the current state of the server. One of them shows the client interface, which slightly differs from the original 8.0 layout but keeps the same logic and readability. Another screenshot presents one of the additional spawns added to the map, keeping the classic style while expanding hunting options.

Screenshots:
1766262127069.webp
1766262394191.webp

When looking at the current OTS scene, many servers rely heavily on complex custom systems like rarity, upgrading, multiple item tiers, or layered progression. That approach clearly works for some players, but it also made us wonder if there’s still space for something simpler.

We want to see how a server without complex systems is received by the community. We’re not ruling out expanding Hexadia in the future with additional features such as upgrading or other custom mechanics, but for now the focus is on a clean, straightforward 8.0 experience.

Questions for the community:
  • Do you still enjoy playing servers close to classic Tibia, or do they feel outdated to you?
  • Which of the QoL changes listed above feel acceptable, and which already cross the line into “too custom”?
  • Would you rather see a server stay simple, or slowly add systems over time?
  • Do you think classic 8.0-style PvP can still be engaging today without systems like rarity, upgrades, or extra progression layers?

And if you want to join the discussion more actively:
Join the Hexadia Discord Server! (https://dsc.gg/hexadia)

We’re mainly interested in honest opinions and discussion.
 
Last edited by a moderator:
great project, i love it. but id never play with that host.
good luck tho
 
  • Do you still enjoy playing servers close to classic Tibia, or do they feel outdated to you?
    • Yes! Tibia is evergreen, can't get outdated
  • Which of the QoL changes listed above feel acceptable, and which already cross the line into “too custom”?
    • Market is nice but kind of a community-killer
  • Would you rather see a server stay simple, or slowly add systems over time?
    • Every server needs constant updates. I prefer servers that progress slowly rather than LOTS of custom stuff from day one.
  • Do you think classic 8.0-style PvP can still be engaging today without systems like rarity, upgrades, or extra progression layers?
    • Pvp is nice, but only for a while. You need something else if you're going for longevity.
 
In what kind of way is it a "community-killer"?
If it's only cosmetics, no one really cares
Maybe I misunderstood OP, but I interpreted "Market available directly in the depot" as eliminating trading between players and just using the market in depot. In my opinion, this takes away quite a lot of player-to-player interaction, which can take the vibe off building a community. This is just my experience :)

It might be so that nobody cares, but OP asked for opinions and I gave mine.
 
Maybe I misunderstood OP, but I interpreted "Market available directly in the depot" as eliminating trading between players and just using the market in depot. In my opinion, this takes away quite a lot of player-to-player interaction, which can take the vibe off building a community. This is just my experience :)

It might be so that nobody cares, but OP asked for opinions and I gave mine.
That’s true, it does reduce direct player-to-player trading to some extent. From what we’ve seen though, the market has become more of a necessity. Most players don’t really want to spend hours sitting in the Advertising channel trying to sell a plate armor.

Thanks for sharing your perspective. We’ll be posting a more in-depth look at our depot system soon.
 
That’s true, it does reduce direct player-to-player trading to some extent. From what we’ve seen though, the market has become more of a necessity. Most players don’t really want to spend hours sitting in the Advertising channel trying to sell a plate armor.

Thanks for sharing your perspective. We’ll be posting a more in-depth look at our depot system soon.
It all depends on what kind of players you want to attract and what the vibe of the server is. :) There's nothing wrong with a depot market, as long as it fits the server in general. As with all features. :)
 
Another system we’d like to briefly explain is Quick Loot.

It’s based on the same solution used in official Tibia and is meant purely as a convenience feature. The idea is to reduce repetitive clicking and inventory micromanagement, especially during longer hunts.

With Quick Loot, players can decide which backpacks different item categories should go to - for example gold, ammunition, runes, equipment, and so on. Once configured, items are automatically sorted into the correct containers while looting.

Backpack configuration window:

1766616752695.webp

The system can be fully customized with hotkeys. Auto-looting can be bound to a mouse button or any key combination you prefer, making it easy to use without interrupting gameplay.

Hotkey and loot binding options:

1766616800379.webp

There is also an option to loot all corpses around your character at once. This can be bound the same way as regular quick loot and works within a small area around the player, similar to how it functions on official servers.

Example of looting multiple corpses with automatic sorting:

1766616831696.webp

It simply makes looting smoother and less tedious, especially for players who don’t want to spend half of their hunt opening corpses and dragging items between backpacks.
 

Re-imagined Depot System​


Hexadia uses a depot system inspired by the official Tibia stash. It is meant to reduce backpack clutter and make long hunting sessions smoother by letting you quickly move items into a dedicated depot storage. The main difference from the official stash is that we also supports non-stackable items (for example, a Magic Plate Armor).

depot.webp

Item menu options​

All options below show up in the item context menu:
  • Stow: automatically stow the item to the depot.
  • Stow container contents: move every item from the container to the depot.
  • Stow all of this type: move all items of the same type, but only from backpacks below the one where you clicked the item.
Obviously, you have to be near depot (doesn't always mean the city depot) for above options to work.
 
The Hexadia Test Server starts on 09/01/2026 at 11:00 UTC (server save).

This phase is meant to test the server in real gameplay conditions before the official launch.
The best way to help is simply to play normally - leveling, quests, economy, PvE, PvP.

Players who actively participate in testing and contribute meaningfully will receive a reward at the official launch:
250 HC (first coin tier)

All rates and stages are identical to the official start.

Characters created during testing will keep their names for the official launch.
They will not be deleted - only reset.

If you encounter any bugs, please report them on our Discord via the ticket system.

We also invite everyone to check out our freshly updated wiki:
https://www.hexadia.online/wiki
 
The Test Server is already up and running! If you want to check out the server, now is the perfect time to do so.
See you in-game!
 
Changelog (13/01/2026 - Test Server)
New Content
  • Added new beds to the store, along with several new bed types.
  • Added new mounts and outfits.
  • Added Zarkathul (daily boss) to the game.
  • Blood Herb is now available in the store.

Fixes & Improvements
  • Enabled the main container by default in quick loot.
  • Fixed Blackbert outfit issues.
  • Corpses can now be moved instantly after kill.
  • Fixed non replaceable infinite fields.
  • Fixed NPCs selling beds incorrectly.
  • Fixed map issues in Edron Hero Cave.
  • Removed incorrect stairs in DL Cave.
  • Added missing stairs in Dara DLs.
  • Removed teleport after shovel use on closed hole.
  • Fixed various nil value errors.
  • Fixed depot tile item count.
  • Renamed bath tub to hot tub.
  • Updated store descriptions.
  • Fixed monsters refresh in battle list.

Map & World Changes
  • Small map adjustments and improvements across the world.

Changelog (18/01/2026 - Test Server)
New Content
  • Added orc boss (daily boss) at Orc Fortress.

Fixes & Improvements
  • Added Ctrl+Shift+M to show full minimap.
  • You can now click on scroll bars in UI to move them to different position.
  • Added filter per vocation to Assign Spell window in Action Bar.
  • Added search to store.
  • Word wrap no longer breaks spaces.
  • You can now save multiple accounts via the Remember Password option.
  • Send text action from Action Bar no longer sends only to local chat.
  • Chats show more past events now.
  • Fixed a bug with chats sometimes improperly rendering text.
  • Fixed some items that were not decaying after creation.
  • Rookgaard premium tile is working again.
  • Ship Captains will mention Liberty Bay now.
  • Fixed teleport on Goroma Demons.
  • Reduced potions cooldown from 1s -> 0.5s.
  • Added few missing "mini bosses" ex. Man In The Cave.
  • You can go to Ab'Dendriel and Kazordoon via Oracle now.

We’ve added new strong potions. They’re not purchasable from magic NPCs yet, but you can request a stack of them from the test NPC using !test.
Additionally, we’ve doubled health and mana regeneration for all vocations to make the gameplay more enjoyable.

Come, join us in building the best experience!
Join Discord
 
We’re still hard at work - fixing bugs and making the experience even smoother. We’ve also improved our client with new features, including:
  • a wide minimap
  • lots of improvements to the action bar

You can still join the Test Server to check it out and see if you like it.
Join Discord
 
The testing phase is now over. Massive thanks to everyone who played, reported issues, and helped shape the server ❤️
We’re now preparing everything for launch - it’s getting close.
 
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