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High Resolution non pixel art Tibia like game concept. (IMAGES + VIDEO)

GaTToX

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Hey guys. I just wanted to show a side project I'm working on in my spare time.

The essence of the game is Tibia of course a 2D Sandbox but I want to move away from small resolution assets and pixel art.

For getting started the Prove Of Concept I have used waifu2x to upscale current assets from 32x32 and 64x64 to 128x128 and 256x256 and I have bought some 256x256 assets to have a glance how they would look like.

Here a video where you can see the upscaled Tibia Assets combined with two 1218x128 custom items

VIDEO:
JS 256 Project

IMAGES:

Screenshot 2024-08-04 153304.webp

Screenshot 2024-08-04 153330.webp

Screenshot 2024-08-04 153346.webp

VIDEO:

JS 256 Project

For the technical side some of the Tech I'm using:
  • JavaScript (Client and Server)
  • ElectronJS (Client)
  • Phaser 3 (Client / Game Engine)
  • Mqtt (Message broker)
  • NodeJS (Server)
  • Redis (Cache)
  • MongoDb (Persistent Storage)
  • A bunch of tools made by OTland contributors to reuse Open Tibia data, assets, etc...

What do you think ? A cool idea or a waste of time ? :)
 
Just upscaling to a larger pixel perfect makes no difference to me. If you want to upscale it you need to give it some love aswell manually (or AI????) to make it look better.

Let me explain. If you have a BLUE pixel in 32x32, then upscale the sprite to 64x64, that blue pixel would be a 2x2. Nothing happened. If you upscale with a factor of 2, you get 4 times the amount of pixels, and if you make it pixel perfect, visually there is no difference.

The two helmets on the other hands does look way over 32x32 like it should be. Make the rest of the world this detailed then we can talk about upscaling.
 
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Nice new graphics :)
Thanks
Post automatically merged:

Just upscaling to a larger pixel perfect makes no difference to me. If you want to upscale it you need to give it some love aswell manually (or AI????) to make it look better.

Let me explain. If you have a BLUE pixel in 32x32, then upscale the sprite to 64x64, that blue pixel would be a 2x2. Nothing happened. If you upscale with a factor of 2, you get 4 times the amount of pixels, and if you make it pixel perfect, visually there is no difference.

The two helmets on the other hands does look way over 32x32 like it should be. Make the rest of the world this detailed then we can talk about upscaling.
Yes you are right. There is still some work to do for sure. In assets and in the game engine as well. It is work in progress.

The idea to upscale from 32/64px to 128/256 the tibia assets was to test and prove that the engine do support larger assets without melting the pc haha. For what I have read this is not supported in the currents open tibia server / clients out there not 100% sure.

Another point is to get feedback from the comunity to know if it is worth to make a more detailed version of tibia or if people just like the pixel art and preffer it. If this is the case and pixel art is preffered there is no point in the work I'm doing.
 
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