• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

how inject eternal winter base sabrehaven

tibera

Active Member
Joined
Nov 9, 2014
Messages
105
Reaction score
33
Location
Governador Valadares - MG
need help to inject eternal winter base sabrehaven "exevo gran mas frigo"

i inject in Tools.cpp
MagicEffectNames magicEffectNames[] = {
{"redspark", CONST_ME_DRAWBLOOD},
{"bluebubble", CONST_ME_LOSEENERGY},
{"poff", CONST_ME_POFF},
{"yellowspark", CONST_ME_BLOCKHIT},
{"explosionarea", CONST_ME_EXPLOSIONAREA},
{"explosion", CONST_ME_EXPLOSIONHIT},
{"firearea", CONST_ME_FIREAREA},
{"yellowbubble", CONST_ME_YELLOW_RINGS},
{"greenbubble", CONST_ME_GREEN_RINGS},
{"blackspark", CONST_ME_HITAREA},
{"teleport", CONST_ME_TELEPORT},
{"energy", CONST_ME_ENERGYHIT},
{"blueshimmer", CONST_ME_MAGIC_BLUE},
{"redshimmer", CONST_ME_MAGIC_RED},
{"greenshimmer", CONST_ME_MAGIC_GREEN},
{"fire", CONST_ME_HITBYFIRE},
{"greenspark", CONST_ME_HITBYPOISON},
{"mortarea", CONST_ME_MORTAREA},
{"greennote", CONST_ME_SOUND_GREEN},
{"rednote", CONST_ME_SOUND_RED},
{"poison", CONST_ME_POISONAREA},
{"yellownote", CONST_ME_SOUND_YELLOW},
{"purplenote", CONST_ME_SOUND_PURPLE},
{"bluenote", CONST_ME_SOUND_BLUE},
{"whitenote", CONST_ME_SOUND_WHITE},
{"bubbles", CONST_ME_BUBBLES},
{"dice", CONST_ME_CRAPS},
{"giftwraps", CONST_ME_GIFT_WRAPS},
{"yellowfirework", CONST_ME_FIREWORK_YELLOW},
{"redfirework", CONST_ME_FIREWORK_RED},
{"bluefirework", CONST_ME_FIREWORK_BLUE},
{"stun", CONST_ME_STUN},
{"sleep", CONST_ME_SLEEP},
{"watercreature", CONST_ME_WATERCREATURE},
{"groundshaker", CONST_ME_GROUNDSHAKER},
{"icetornado", CONST_ME_ICETORNADO},
};

CombatTypeNames combatTypeNames[] = {
{"physical", COMBAT_PHYSICALDAMAGE},
{"energy", COMBAT_ENERGYDAMAGE},
{"drown", COMBAT_DROWNDAMAGE},
{"earth", COMBAT_EARTHDAMAGE},
{"poison", COMBAT_EARTHDAMAGE},
{"fire", COMBAT_FIREDAMAGE},
{"undefined", COMBAT_UNDEFINEDDAMAGE},
{"lifedrain", COMBAT_LIFEDRAIN},
{"manadrain", COMBAT_MANADRAIN},
{"healing", COMBAT_HEALING},
{"icedamage", COMBAT_ICEDAMAGE},
};

in const.h

enum MagicEffectClasses : uint8_t {
CONST_ME_NONE,

CONST_ME_ICETORNADO = 36,
};


but i got error in compiling

[ 74%] Building CXX object CMakeFiles/tfs.dir/src/tools.cpp.o
/home/pro/sabre/src/tools.cpp:728:17: error: ‘COMBAT_ICEDAMAGE’ was not declared in this scope; did you mean ‘COMBAT_FIREDAMAGE’?
728 | {"icedamage", COMBAT_ICEDAMAGE},
| ^~~~~~~~~~~~~~~~
| COMBAT_FIREDAMAGE
make[2]: * [CMakeFiles/tfs.dir/build.make:1029: CMakeFiles/tfs.dir/src/tools.cpp.o] Erro 1
make[1]: * [CMakeFiles/Makefile2:180: CMakeFiles/tfs.dir/all] Erro 2
make: * [Makefile:84: all] Erro 2
 
Back
Top