uint64_t Player::getGainedExperience(Creature* attacker) const
{
if (g_config.getBoolean(ConfigManager::EXPERIENCE_FROM_PLAYERS)) {
Player* attackerPlayer = attacker->getPlayer();
if (attackerPlayer && attackerPlayer != this && skillLoss && std::abs(static_cast<int32_t>(attackerPlayer->getLevel() - level)) <= g_config.getNumber(ConfigManager::EXP_FROM_PLAYERS_LEVEL_RANGE)) {
return std::max<uint64_t>(0, std::floor(getLostExperience() * getDamageRatio(attacker) * 0.75));
}
}
return 0;
}