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How to do that O.o ?

Fresh

Quack!
Joined
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Hello.
How i can do that thing:

I want to make the shielding dont require shield (i mean i can skill shielding and my block chance is based on equip items without having a shield) ?

I need that.
Thanks.
 
Man i know in source but in what line ? -,-

What if we add shield attribute to weps ;->?
I want only that thing:
No matter what i have equipped (i can be without equip too) my shielding grow up when any monster attack me...
 
Simpliest question ever :P
In player.cpp find:
PHP:
void Player::onBlockHit(BlockType_t blockType)
{
	if(shieldBlockCount > 0)
	{
		--shieldBlockCount;
		if(hasShield())
			addSkillAdvance(SKILL_SHIELD, 1);
	}
}
and remove line:
PHP:
		if(hasShield())
so it will not check if player has shield.
 
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