local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setHealingFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0, 500, 500, 0, 500)
function onCastSpell(cid, var)
if isPlayer(cid) == TRUE then
if exhaustion.check(cid, 30030) then
return FALSE
else
return doRemoveCondition(cid, CONDITION_PARALYZE), doCombat(cid, combat, var)
end
else
return doRemoveCondition(cid, CONDITION_PARALYZE), doCombat(cid, combat, var)
end
end