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C++ How to handle summons range & attack?

Mjmackan

Mapper ~ Writer
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Hello!
TFS: 1.3
Whats the best way to handle certain (not all) summons to have 1 range from master and not attack monsters? And possible enter PZ aswell?
And where in the sources do i find these configurations?

An idea was to add a storage to the summon and then check for this storage in sources, might be a horrible way, no clue.
 
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