Why do you want a level cap at 100? lol
I don't understand it at all...
u mean enable cap system only is player level 100+?
<?xml version="1.0" encoding="UTF-8"?>
<stages>
<config enabled="1"/>
<stage minlevel="1" maxlevel="99" multiplier="1"/>
<stage minlevel="100" multiplier="0"/>
</stages>
<event type="login" name="levelCap" event="script" value="levelcap.lua"/>
<event type="advance" name="advanceSave" event="script" value="advancesave.lua"/>
function onLogin(cid)
if getPlayerLevel(cid) >= 100 then
doPlayerAddLevel(cid, -(getPlayerLevel(cid)-100))
doPlayerSetExperienceRate(cid, 0)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You are maximum level")
end
end
function onAdvance(cid, skill, oldLevel, newLevel)
if getPlayerLevel(cid) > 100 then
doPlayerAddLevel(cid, -(getPlayerLevel(cid)-100))
doPlayerSetExperienceRate(cid, 0)
doCreatureSay(cid, "You have reached maximum level", 19)
doPlayerSave(cid, true)
elseif getPlayerLevel(cid) == 100 then
doPlayerSetExperienceRate(cid, 0)
doCreatureSay(cid, "You have reached maximum level", 19)
doPlayerSave(cid, true)
end
end