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Lua I have 2 easy problems

Byllan

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Joined
Dec 29, 2009
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First problem is my captain script you can't travel to thais or pyre

When i say thais

13:48 Captain: This is some town. Where do you want to go?

Position: of pyre boat [X: 34003] [Y: 30577] [Z: 6].

The captain script

PHP:
local keywordHandler = KeywordHandler:new()
        local npcHandler = NpcHandler:new(keywordHandler)
        NpcSystem.parseParameters(npcHandler)
        
        
        
        -- OTServ event handling functions start
        function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid) end
        function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid) end
        function onCreatureSay(cid, type, msg) 	npcHandler:onCreatureSay(cid, type, msg) end
        function onThink() 						npcHandler:onThink() end
        -- OTServ event handling functions end
        
        
        -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
    local travelNode = keywordHandler:addKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Carlin for free?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32387, y=31820, z=6} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
			
	local travelNode = keywordHandler:addKeyword({'oken'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Oken,are you sure ?'})
	        travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, cost = 0, destination = {x=27937, y=25029, z=6} })
	        travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
	
	local travelNode = keywordHandler:addKeyword({'gengia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Gengia,are you sure ?'})
	        travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, cost = 0, destination = {x=35548, y=30733, z=6} })
	        travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
	        
	local travelNode = keywordHandler:addKeyword({'ab\'dendriel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Ab\'dendriel for free?'})
        	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32734, y=31668, z=6} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
			
			local travelNode = keywordHandler:addKeyword({'phyre'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Phyre,are you sure ?'})
	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, cost = 0, destination = {x=34003, y=30577, z=6} })
	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
        
	local travelNode = keywordHandler:addKeyword({'edron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Edron for free?'})
        	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33173, y=31764, z=6} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
			
	local travelNode = keywordHandler:addKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Venore for free?'})
        	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32954, y=32022, z=6} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
        
	local travelNode = keywordHandler:addKeyword({'port hope'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Port Hope for free?'})
        	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32527, y=32784, z=6} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})

	local travelNode = keywordHandler:addKeyword({'svargrond'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Svargrond for free?'})
        	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32341, y=31108, z=6} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})

	local travelNode = keywordHandler:addKeyword({'liberty bay'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Liberty Bay for free?'})
        	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32285, y=32892, z=6} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
			
	local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Yalahar for free?'})
        	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32816, y=31272, z=6} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
        
	local travelNode = keywordHandler:addKeyword({'darashia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Darashia for free?'})
        	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33289, y=32480, z=6} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
        
	local travelNode = keywordHandler:addKeyword({'ankrahmun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Ankrahmun free?'})
        	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33092, y=32883, z=6} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})

local travelNode = keywordHandler:addKeyword({'Thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Thais,are you sure ?'})
	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, cost = 0, destination = {x=32311, y=32210, z=6} })
	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})

        keywordHandler:addKeyword({'sail'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Where do you want to go? To Carlin, Ab\'Dendriel, Edron, Venore, Thais, Oken, Gengia, Phyre , Port Hope, Liberty Bay, Yalahar and Svargrond.'})
        keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I am the captain of this ship.'})
		keywordHandler:addKeyword({'captain'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I am the captain of this ship.'})
       

        npcHandler:addModule(FocusModule:new())

Last problem is LastKills on my page Showtera - Last Kills

Here is the script

PHP:
<?PHP
$players_deaths = $SQL->query('SELECT `player_deaths`.`id`, `player_deaths`.`date`, `player_deaths`.`level`, `players`.`name`, `players`.`world_id` FROM `player_deaths` LEFT JOIN `players` ON `player_deaths`.`player_id` = `players`.`id` ORDER BY `date` DESC LIMIT 0,'.$config['site']['last_deaths_limit']);
$players_deaths_count = 0;
if(!empty($players_deaths))
{
	foreach($players_deaths as $death)
	{
		$players_deaths_count++;
		if(is_int($players_deaths_count / 2))
			$bgcolor = $config['site']['darkborder'];
		else
			$bgcolor = $config['site']['lightborder'];

		$players_rows .= '<TR BGCOLOR="'.$bgcolor.'"><TD WIDTH="30"><center>'.$players_deaths_count.'.</center></TD><TD WIDTH="125"><small>'.date("j.m.Y, G:i:s",$death['date']).'</small></TD><TD><a href="?subtopic=characters&name='.urlencode($death['name']).'"><b>'.$death['name'].'</b></a> ';
		$killers = $SQL->query("SELECT environment_killers.name AS monster_name, players.name AS player_name, players.deleted AS player_exists
FROM killers LEFT JOIN environment_killers ON killers.id = environment_killers.kill_id
LEFT JOIN player_killers ON killers.id = player_killers.kill_id LEFT JOIN players ON players.id = player_killers.player_id
WHERE killers.death_id = '".$death['id']."' ORDER BY killers.final_hit DESC, killers.id ASC")->fetchAll();

		$i = 0;
		$count = count($killers);
		foreach($killers as $killer)
		{
			$i++;
			if($killer['player_name'] != "")
			{
				if($i == 1)
					$players_rows .= "killed at level <b>".$death['level']."</b>";
				else if($i == $count)
					$players_rows .= " and";
				else
					$players_rows .= ",";

				$players_rows .= " by ";
				if($killer['monster_name'] != "")
					$players_rows .= $killer['monster_name']." summoned by ";

				if($killer['player_exists'] == 0)
					$players_rows .= "<a href=\"index.php?subtopic=characters&name=".urlencode($killer['player_name'])."\">";

				$players_rows .= $killer['player_name'];
				if($killer['player_exists'] == 0)
					$players_rows .= "</a>";
			}
			else
			{
				if($i == 1)
					$players_rows .= "died at level <b>".$death['level']."</b>";
				else if($i == $count)
					$players_rows .= " and";
				else
					$players_rows .= ",";

				$players_rows .= " by ".$killer['monster_name'];
			}
		}

		$players_rows .= '.</TD><TD>'.$config['site']['worlds'][(int)$death['world_id']].'</TD></TR>';
	}
}

if($players_deaths_count == 0)
	$main_content .= '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=white><B>Last Deaths</B></TD></TR><TR BGCOLOR='.$config['site']['darkborder'].'><TD><TABLE BORDER=0 CELLSPACING=1 CELLPADDING=1><TR><TD>No one died on '.$config['server']['serverName'].'.</TD></TR></TABLE></TD></TR></TABLE><BR>';
else
	$main_content .= '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=white><B>Last Deaths</B></TD></TR></TABLE><TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%>'.$players_rows.'</TABLE>';
?>


Thankz anyway and i give rep if you helped me!

ByllaN!
 
Try this capitan:
Lua:
local keywordHandler = KeywordHandler:new()
        local npcHandler = NpcHandler:new(keywordHandler)
        NpcSystem.parseParameters(npcHandler)
        
        
        
        -- OTServ event handling functions start
        function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end
        function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end
        function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg) end
        function onThink()                         npcHandler:onThink() end
        -- OTServ event handling functions end
        
        
        -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
    local travelNode = keywordHandler:addKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Carlin for free?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32387, y=31820, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
            
    local travelNode = keywordHandler:addKeyword({'oken'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Oken,are you sure ?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, cost = 0, destination = {x=27937, y=25029, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
    
    local travelNode = keywordHandler:addKeyword({'gengia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Gengia,are you sure ?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, cost = 0, destination = {x=35548, y=30733, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
            
    local travelNode = keywordHandler:addKeyword({'ab'dendriel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Ab\'dendriel for free?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32734, y=31668, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
            
    local travelNode = keywordHandler:addKeyword({'pyre'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Pyre,are you sure ?'})
	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, cost = 0, destination = {x=34003, y=30577, z=6} })
	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})
        
    local travelNode = keywordHandler:addKeyword({'edron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Edron for free?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33173, y=31764, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
            
    local travelNode = keywordHandler:addKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Venore for free?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32954, y=32022, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
        
    local travelNode = keywordHandler:addKeyword({'port hope'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Port Hope for free?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32527, y=32784, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})

    local travelNode = keywordHandler:addKeyword({'svargrond'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Svargrond for free?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32341, y=31108, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})

    local travelNode = keywordHandler:addKeyword({'liberty bay'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Liberty Bay for free?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32285, y=32892, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
            
    local travelNode = keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Yalahar for free?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32816, y=31272, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
        
    local travelNode = keywordHandler:addKeyword({'darashia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to Darashia for free?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33289, y=32480, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})
        
    local travelNode = keywordHandler:addKeyword({'ankrahmun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Ankrahmun free?'})
            travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=33092, y=32883, z=6} })
            travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'})

    local travelNode = keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dou you wanna go to Thais,are you sure ?'})
		travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 1, cost = 0, destination = {x=32311, y=32210, z=6} })
		travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'})

        keywordHandler:addKeyword({'sail'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Where do you want to go? To Carlin, Ab\'Dendriel, Edron, Venore, Thais, Oken, Gengia, Phyre , Port Hope, Liberty Bay, Yalahar and Svargrond.'})
        keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I am the captain of this ship.'})
        keywordHandler:addKeyword({'captain'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I am the captain of this ship.'})
       

        npcHandler:addModule(FocusModule:new())

I don't understand second problem. It don't showing dies on your serves??
 
Use this:
killstatistics.lua
PHP:
<?PHP
$players_deaths = $SQL->query('SELECT `player_deaths`.`id`, `player_deaths`.`date`, `player_deaths`.`level`, `players`.`name`, `players`.`world_id` FROM `player_deaths` LEFT JOIN `players` ON `player_deaths`.`player_id` = `players`.`id` ORDER BY `date` DESC LIMIT 0,'.$config['site']['last_deaths_limit']);
$players_deaths_count = 0;
if(!empty($players_deaths))
{
	foreach($players_deaths as $death)
	{
		$players_deaths_count++;
		if(is_int($players_deaths_count / 2))
			$bgcolor = $config['site']['darkborder'];
		else
			$bgcolor = $config['site']['lightborder'];

		$players_rows .= '<TR BGCOLOR="'.$bgcolor.'"><TD WIDTH="30"><center>'.$players_deaths_count.'.</center></TD><TD WIDTH="125"><small>'.date("j.m.Y, G:i:s",$death['date']).'</small></TD><TD><a href="?subtopic=characters&name='.urlencode($death['name']).'"><b>'.$death['name'].'</b></a> ';
		$killers = $SQL->query("SELECT environment_killers.name AS monster_name, players.name AS player_name, players.deleted AS player_exists
FROM killers LEFT JOIN environment_killers ON killers.id = environment_killers.kill_id
LEFT JOIN player_killers ON killers.id = player_killers.kill_id LEFT JOIN players ON players.id = player_killers.player_id
WHERE killers.death_id = '".$death['id']."' ORDER BY killers.final_hit DESC, killers.id ASC")->fetchAll();

		$i = 0;
		$count = count($killers);
		foreach($killers as $killer)
		{
			$i++;
			if($killer['player_name'] != "")
			{
				if($i == 1)
					$players_rows .= "killed at level <b>".$death['level']."</b>";
				else if($i == $count)
					$players_rows .= " and";
				else
					$players_rows .= ",";

				$players_rows .= " by ";
				if($killer['monster_name'] != "")
					$players_rows .= $killer['monster_name']." summoned by ";

				if($killer['player_exists'] == 0)
					$players_rows .= "<a href=\"index.php?subtopic=characters&name=".urlencode($killer['player_name'])."\">";

				$players_rows .= $killer['player_name'];
				if($killer['player_exists'] == 0)
					$players_rows .= "</a>";
			}
			else
			{
				if($i == 1)
					$players_rows .= "died at level <b>".$death['level']."</b>";
				else if($i == $count)
					$players_rows .= " and";
				else
					$players_rows .= ",";

				$players_rows .= " by ".$killer['monster_name'];
			}
		}

		$players_rows .= '.</TD><TD>'.$config['site']['worlds'][(int)$death['world_id']].'</TD></TR>';
	}
}

if($players_deaths_count == 0)
	$main_content .= '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=white><B>Last Deaths</B></TD></TR><TR BGCOLOR='.$config['site']['darkborder'].'><TD><TABLE BORDER=0 CELLSPACING=1 CELLPADDING=1><TR><TD>No one died on '.$config['server']['serverName'].'.</TD></TR></TABLE></TD></TR></TABLE><BR>';
else
	$main_content .= '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=white><B>Last Deaths</B></TD></TR></TABLE><TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%>'.$players_rows.'</TABLE>';
?>

If doesn't work then is not killstatistics problem it should be I think config.LUA
Or something that makes them to not work.
 
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