• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

I need A simple script for my dragon ball ots(Spells)

whiteblXK

Active Member
Joined
Apr 20, 2011
Messages
315
Solutions
9
Reaction score
32
Location
Poland
Hi
I need a script to the Kamehameha level one or two that have to be the first Kamehameha Levels is to be from 50 to 199 and one's level of 200 + (on the second Level May be harder hits and changed the effect)

Please help me
 
Refresh!!!!!refresh!!!!!
Refresh!!!!!refresh!!!!!
Refresh!!!!!refresh!!!!!
Refresh!!!!!refresh!!!!!
Refresh!!!!!refresh!!!!!
 
PHP:
-----------------This Spell was made with Mindrage's Spell Maker v0.56b ---------
--Do not post the spells in any forum without this line or you will be caught!---
--This Software is free to use and can't be for for real-life values!------------
local combat1 = createCombatObject() 
setCombatParam(combat1, COMBAT_PARAM_TYPE, 1024)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 39)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 37)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1000,  0, -10000,  0)
--=======================================================================




local area1 = {
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
--=======================================




setCombatArea(combat1, createCombatArea(area1))



function onCastSpell(cid, var)
addEvent(doCombat, 0, cid, combat1, var)
return TRUE
end
 
Back
Top