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if ip blank assume localhost

highsanta

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why does client not try to connect to localhost if the ip space is empty? QoL
 
why does client not try to connect to localhost if the ip space is empty? QoL
Hello dear friend, please check for any typos/formatting errors in the configuration file in init.lua or in the gamelib folder if I'm not mistaken. Errors in these files can cause connection issues even on localhost.If the server and the client are being run on the same machine, this usually isn't a problem.However, if the IP address field is empty, the client won't know where to send the data and won't be able to connect to the server. This will result in a connection failure.
 
Hello dear friend, please check for any typos/formatting errors in the configuration file in init.lua or in the gamelib folder if I'm not mistaken. Errors in these files can cause connection issues even on localhost.If the server and the client are being run on the same machine, this usually isn't a problem.However, if the IP address field is empty, the client won't know where to send the data and won't be able to connect to the server. This will result in a connection failure.
I ment instead of error wrong ip it should assume localhost if its blank as feature
 
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