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Im looking for use on boat the BRING ME TO CITY

atulhom

Active Member
Joined
Apr 2, 2008
Messages
168
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can someone help me what i need to fix? im trying but dont get any solve, im use othire


dofile(getDataDir() .. 'npc/scripts/lib/greeting.lua')

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

-- OTServ event handling functions
function onCreatureAppear(cid) npcHandler:eek:nCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:eek:nCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:eek:nCreatureSay(cid, type, msg) end
function onThink() npcHandler:eek:nThink() end

function greetCallback(cid)
if getPlayerSex(cid) == 1 then
npcHandler:setMessage(MESSAGE_GREET, "Welcome on board, Sir ".. getPlayerName(cid) ..".")
return true
else
npcHandler:setMessage(MESSAGE_GREET, "Welcome on board, Madam ".. getPlayerName(cid) ..".")
return true
end
end

npcHandler:setCallback(CALLBACK_GREET, greetCallback)

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My name is Captain Bluebear from the Royal Tibia Line."})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am the captain of this sailing-ship."})
keywordHandler:addKeyword({'captain'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am the captain of this sailing-ship."})
keywordHandler:addKeyword({'ship'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The Royal Tibia Line connects all seaside towns of Tibia."})
keywordHandler:addKeyword({'line'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The Royal Tibia Line connects all seaside towns of Tibia."})
keywordHandler:addKeyword({'company'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The Royal Tibia Line connects all seaside towns of Tibia."})
keywordHandler:addKeyword({'route'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The Royal Tibia Line connects all seaside towns of Tibia."})
keywordHandler:addKeyword({'tibia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The Royal Tibia Line connects all seaside towns of Tibia."})
keywordHandler:addKeyword({'good'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We can transport everything you want."})
keywordHandler:addKeyword({'passenger'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We would like to welcome you on board."})
keywordHandler:addKeyword({'trip'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Where do you want to go? To Carlin, Ab'Dendriel, Venore, Port Hope or Edron?"})
keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Where do you want to go? To Carlin, Ab'Dendriel, Venore, Port Hope or Edron?"})
keywordHandler:addKeyword({'town'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Where do you want to go? To Carlin, Ab'Dendriel, Venore, Port Hope or Edron?"})
keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Where do you want to go? To Carlin, Ab'Dendriel, Venore, Port Hope or Edron?"})
keywordHandler:addKeyword({'sail'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Where do you want to go? To Carlin, Ab'Dendriel, Venore, Port Hope or Edron?"})
keywordHandler:addKeyword({'go'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Where do you want to go? To Carlin, Ab'Dendriel, Venore, Port Hope or Edron?"})
keywordHandler:addKeyword({'ice'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm sorry, but we don't serve the routes to the Ice Islands."})
keywordHandler:addKeyword({'senja'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm sorry, but we don't serve the routes to the Ice Islands."})
keywordHandler:addKeyword({'folda'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm sorry, but we don't serve the routes to the Ice Islands."})
keywordHandler:addKeyword({'vega'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm sorry, but we don't serve the routes to the Ice Islands."})
keywordHandler:addKeyword({'darashia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm not sailing there. This route is afflicted by a ghostship! However I've heard that Captain Fearless from Venore sails there."})
keywordHandler:addKeyword({'darama'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I'm not sailing there. This route is afflicted by a ghostship! However I've heard that Captain Fearless from Venore sails there."})
keywordHandler:addKeyword({'ghost'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Many people who sailed to Darashia never returned because they were attacked by a ghostship! I'll never sail there!"})
keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "This is Thais. Where do you want to go?"})

local function addTravelKeyword(keyword, cost, destination, action)
local travelKeyword = keywordHandler:addKeyword({keyword}, StdModule.say, {npcHandler = npcHandler, text = 'Do you seek a passage to ' .. titleCase(keyword) .. ' for |TRAVELCOST|?', cost = cost, discount = 'postman'})
travelKeyword:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = cost, discount = 'postman', destination = destination })
travelKeyword:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, text = 'We would like to serve you some time.', reset = true})
end

addTravelKeyword('ab\'dendriel', 130, BOATPOS_AB)
addTravelKeyword('carlin', 110, BOATPOS_CARLIN, function(cid) if getPlayerStorageValue(cid, Storage.postman.Mission01) == 1 then setPlayerStorageValue(cid, Storage.postman.Mission01, 2) end end)
addTravelKeyword('edron', 160, BOATPOS_EDRON)
addTravelKeyword('port hope', 160, BOATPOS_PORT)
addTravelKeyword('venore', 170, BOATPOS_VENORE)


npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())






------------------------------------------------------------------------



and this its the lib


function FocusModule:init(handler)
FOCUS_GREETSWORDS = {'hi', 'hello'}
FOCUS_FAREWELLSWORDS = {'bye', 'farewell'}
self.npcHandler = handler
for i, word in pairs(FOCUS_GREETSWORDS) do
local obj = {}
table.insert(obj, word)
obj.callback = FOCUS_GREETSWORDS.callback or FocusModule.messageMatcher
handler.keywordHandler:addKeyword(obj, FocusModule.onGreet, {module = self})
end

for i, word in pairs(FOCUS_FAREWELLSWORDS) do
local obj = {}
table.insert(obj, word)
obj.callback = FOCUS_FAREWELLSWORDS.callback or FocusModule.messageMatcher
handler.keywordHandler:addKeyword(obj, FocusModule.onFarewell, {module = self})
end

return true
end
 
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