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Action Infinite Potions TFS 0.4

perfection

FATAL DAMAGE
Joined
Aug 27, 2011
Messages
196
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8
Lua:
local config = {
	removeOnUse = "no",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
	[7588] = {empty = 7634, splash = 2, health = {1000, 1100}, level = 310, vocations = {3, 4, 7, 8, 11 ,12}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 2, health = {3000, 3500}, level = 410, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {4000, 4500}, level = 450, vocations = {4, 8, 12}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7636, splash = 7, mana = {450, 530}}, -- mana potion
	[7589] = {empty = 7634, splash = 7, mana = {1100, 1190}, level = 310, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 7, mana = {1800, 1900}, level = 410, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 3, health = {1000, 1100}, mana = {1500, 1600}, level = 420, vocations = {3, 7, 11}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (10))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end

		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
			
			if(fromPosition.x == CONTAINER_POSITION) then
				--doCreateItem(potion.empty, 1, getThingPos(item.uid))	--fix me!!!	

			else		
				doCreateItem(potion.empty, 1, getThingPos(item.uid))	
			end
			
		return true
	end

	if(hasCondition(cid, CONDITION_EXHAUST)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end

	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end

	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end

	doAddCondition(cid, exhaust)
	if(not potion.empty or config.removeOnUse) then
		return true
	end	
	if(fromPosition.x == CONTAINER_POSITION) then
	    --doCreateItem(potion.empty, 1, getThingPos(item.uid))	--fix me!!!	
	else		
		doCreateItem(potion.empty, 1, getThingPos(item.uid))		
	end
		--doTransformItem(item.uid, potion.empty, 1)
	return true
end
 
You just have to remove the line wich changes the potion into an empty one... in any version.

Where is the secret?
 
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