xx Kami xx
Retired.
- Joined
- Dec 29, 2012
- Messages
- 509
- Reaction score
- 20
My 2nd monster script.
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Insectoid" nameDescription="Mr. Insectoid" race="undead" experience="5500" speed="400" manacost="0">
<health now="7500" max="7500"/>
<look type="403" mount="389"/>
<targetchange interval="5000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="106" attack="140"/>
<attack name="death" interval="1000" chance="9" range="7" min="0" max="-650">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="lifedrain" interval="1000" chance="9" length="7" spread="0" min="0" max="-600">
<attribute key="areaEffect" value="redspark"/>
</attack>
<attack name="physical" interval="1000" chance="8" range="7" radius="4" target="1" min="0" max="-795">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="redspark"/>
</attack>
<attack name="physical" interval="1000" chance="11" lenght="7" spread="3" min="0" max="-600">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="50" defense="50">
<defense name="healing" interval="1000" chance="150" min="700" max="1100">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element energyPercent="10"/>
<element earthPercent="-20"/>
<element icePercent="-10"/>
<element holyPercent="10"/>
<element deathPercent="-20"/>
<element firePercent="10"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Death!" yell="1"/>
<voice sentence="Come a little closer!" yell="1"/>
<voice sentence="The end is near!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="90" chance="43750"/><!-- gold coin -->
<item id="2148" countmax="80" chance="43750"/><!-- gold coin -->
<item id="2148" countmax="75" chance="43750"/><!-- gold coin -->
</loot>
</monster>