D_Evans89
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- Dec 3, 2014
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I used a combination of npc scripts that came with my server to create this npc.
Let me know if it works for you! Tested on TFS 0.2.13 (fully works)
Create a file in data/npc named Irmana.xml and make a file in data/npc/scripts and name it Irmana.lua
Irmana.xml
Irmana.lua
Thats all! Enjoy
Let me know if it works for you! Tested on TFS 0.2.13 (fully works)
Create a file in data/npc named Irmana.xml and make a file in data/npc/scripts and name it Irmana.lua
Irmana.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Irmana" script="data/npc/scripts/Irmana.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="140" head="0" body="90" legs="33" feet="16" addons="3"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|. I buy only the finest products for my clothing line."/>
<parameter key="message_decline" value="Is |TOTALCOST| gold coins too much for you? Get out of here!"/>
</parameters>
</npc>
Irmana.lua
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)
shopModule:addSellableItem({'Ape Fur'}, 5883, 120, 'Ape Fur')
shopModule:addSellableItem({'Badger Fur'}, 3860, 15, 'Badger Fur')
shopModule:addSellableItem({'Black Wool'}, 12404, 300, 'Black Wool')
shopModule:addSellableItem({'Blue Piece of Cloth'}, 5912, 200, 'Blue Piece of Cloth')
shopModule:addSellableItem({'Brown Piece of Cloth'}, 5913, 100, 'Brown Piece of Cloth')
shopModule:addSellableItem({'Bunch of Troll Hair'}, 10606, 30, 'Bunch of Troll Hair')
shopModule:addSellableItem({'Dirty Turban'}, 12412, 120, 'Dirty Turban')
shopModule:addSellableItem({'Downy Feather'}, 12640, 20, 'Downy Feather')
shopModule:addSellableItem({'Frost Giant Pelt'}, 10575, 160, 'Frost Giant Pelt')
shopModule:addSellableItem({'Geomancer\'s Robe'}, 12414, 80, 'Geomancer\'s Robe')
shopModule:addSellableItem({'Ghostly Tissue'}, 10607, 90, 'Ghostly Tissue')
shopModule:addSellableItem({'Green Dragon Leather'}, 5877, 100, 'Green Dragon Leather')
shopModule:addSellableItem({'Green Piece of Cloth'}, 5910, 200, 'Green Piece of Cloth')
shopModule:addSellableItem({'Jewelled Belt'}, 12426, 180, 'Jewelled Belt')
shopModule:addSellableItem({'Lion\'s Mane'}, 10608, 60, 'Lion\'s Mane')
shopModule:addSellableItem({'Lizard Leather'}, 5876, 150, 'Lizard Leather')
shopModule:addSellableItem({'Minotaur Leather'}, 5878, 80, 'Minotaur Leather')
shopModule:addSellableItem({'Necromantic Robe'}, 12431, 250, 'Necromantic Robe')
shopModule:addSellableItem({'Noble Turban'}, 12442, 430, 'Noble Turban')
shopModule:addSellableItem({'Piece of Crocodile Leather'}, 11196, 15, 'Piece of Crocodile Leather')
shopModule:addSellableItem({'Purple Robe'}, 12429, 110, 'Purple Robe')
shopModule:addSellableItem({'Red Dragon Leather'}, 5948, 200, 'Red Dragon Leather')
shopModule:addSellableItem({'Red Piece of Cloth'}, 5911, 300, 'Red Piece of Cloth')
shopModule:addSellableItem({'Rope Belt'}, 12448, 66, 'Rope Belt')
shopModule:addSellableItem({'Royal Tapestry'}, 9958, 1000, 'Royal Tapestry')
shopModule:addSellableItem({'Safety Pin'}, 12449, 120, 'Safety Pin')
shopModule:addSellableItem({'Shaggy Tail'}, 11324, 25, 'Shaggy Tail')
shopModule:addSellableItem({'Silky Fur'}, 11209, 35, 'Silky Fur')
shopModule:addSellableItem({'Simple Dress'}, 2657, 50, 'Simple Dress')
shopModule:addSellableItem({'Skunk Tail'}, 11191, 50, 'Skunk Tail')
shopModule:addSellableItem({'Snake Skin'}, 10611, 400, 'Snake Skin')
shopModule:addSellableItem({'Spool of Yarn'}, 5886, 1000, 'Spool of Yarn')
shopModule:addSellableItem({'Striped Fur'}, 11210, 50, 'Striped Fur')
shopModule:addSellableItem({'Tattered Piece of Robe'}, 10601, 120, 'Tattered Piece of Robe')
shopModule:addSellableItem({'Thick Fur'}, 11224, 150, 'Thick Fur')
shopModule:addSellableItem({'Velvet Tapestry'}, 9837, 800, 'Velvet Tapestry')
shopModule:addSellableItem({'Warwolf Fur'}, 11235, 30, 'Warwolf Fur')
shopModule:addSellableItem({'Werewolf Fur'}, 11234, 380, 'Werewolf Fur')
shopModule:addSellableItem({'White Piece of Cloth'}, 5909, 100, 'White Piece of Cloth')
shopModule:addSellableItem({'Winter Wolf Fur'}, 11212, 20, 'Winter Wolf Fur')
shopModule:addSellableItem({'Wool'}, 11236, 15, 'Wool')
shopModule:addSellableItem({'Yellow Piece of Cloth'}, 5914, 150, 'Yellow Piece of Cloth')
item = 'You do not have the required items.'
done = 'Here you are.'
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
if msgcontains(msg, 'offer') then
selfSay('I can trade you certain cloths if you have the required items.', cid)
elseif msgcontains(msg, 'blue piece of cloth') then
if getPlayerItemCount(cid,2663) >= 1 then
selfSay('Did you bring me the Mystic Turban ?', cid)
talk_state = 12
else
selfSay('I need a Mystic Turban, to give you the Blue Piece of Cloth. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 12 then
talk_state = 0
if getPlayerItemCount(cid,2663) >= 1 then
if doPlayerRemoveItem(cid,2663,1) == TRUE then
doPlayerAddItem(cid,5912,1)
selfSay(done, cid)
end
else
selfSay(item, cid)
end
elseif msgcontains(msg, 'green piece of cloth') then
if getPlayerItemCount(cid,2652) >= 1 then
selfSay('Did you bring me the Green Tunic ?', cid)
talk_state = 13
else
selfSay('I need a Green Tunic, to give you the Green Piece of Cloth. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 13 then
talk_state = 0
if getPlayerItemCount(cid,2652) >= 1 then
if doPlayerRemoveItem(cid,2652,1) == TRUE then
doPlayerAddItem(cid,5910,1)
selfSay(done, cid)
end
else
selfSay(item, cid)
end
elseif msgcontains(msg, 'red piece of cloth') then
if getPlayerItemCount(cid,2655) >= 1 then
selfSay('Did you bring me the Red Robe ?', cid)
talk_state = 14
else
selfSay('I need a Red Robe, to give you the Red Piece of Cloth. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 14 then
talk_state = 0
if getPlayerItemCount(cid,2655) >= 1 then
if doPlayerRemoveItem(cid,2655,1) == TRUE then
doPlayerAddItem(cid,5911,1)
selfSay(done, cid)
end
else
selfSay(item, cid)
end
elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 5) then
selfSay('Ok than.')
talk_state = 0
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Thats all! Enjoy