I have a number of projects I'd like to experiment with, and some of them would work better if I could have some (reasonably small) areas of the map that are different for each player.
They would be small enough that the player-unique configuration could be generated with code (e.g. at player login) if necessary, and would be accessible only via teleport (no other way in or out).
I'm open to doing this via using several maps at once on a single server (if that's possible), weird tricks like making players invisible to each other (if that's possible), or "moving" players to separate servers for their unique maps (if an active client can be dynamically connected to a different server).
I'm prepared to write quite a lot of Lua code to do this, and can run (Java) code outside OT if necessary (e.g. to manage player-specific persistent information that has to be shared between servers).
I'm not ready to learn C++, and anyway if map overlays or multi-maps aren't currently supported, I expect it would be stupid to make a private mod for it
They would be small enough that the player-unique configuration could be generated with code (e.g. at player login) if necessary, and would be accessible only via teleport (no other way in or out).
I'm open to doing this via using several maps at once on a single server (if that's possible), weird tricks like making players invisible to each other (if that's possible), or "moving" players to separate servers for their unique maps (if an active client can be dynamically connected to a different server).
I'm prepared to write quite a lot of Lua code to do this, and can run (Java) code outside OT if necessary (e.g. to manage player-specific persistent information that has to be shared between servers).
I'm not ready to learn C++, and anyway if map overlays or multi-maps aren't currently supported, I expect it would be stupid to make a private mod for it
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