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It is possible to add effects on tiles via RME?

kito2

www.masteria.net
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Hey,

I have an idea and it should show some magical effects on the map, but there are lot of tiles. It is possible to add them via RME or you have to add them manually by lua getting the position and creating an event which iterates over it?
 
add action ID to any item on tile (or even ground) RME
on server startup, specify map range.
Browse trough all items/tiles and find the actionID from the given map range.
Load the position to the table.

Goes without saying it will be much easier if you actionID to positions in consistent matter. For example on specific items or only on tiles, etc.
 
add action ID to any item on tile (or even ground) RME
on server startup, specify map range.
Browse trough all items/tiles and find the actionID from the given map range.
Load the position to the table.

Goes without saying it will be much easier if you actionID to positions in consistent matter. For example on specific items or only on tiles, etc.
Too slow if you have to do it in the entire map. It would be easier to edit the source and store the positions that had x aid when the map is loaded.
 
Too slow if you have to do it in the entire map. It would be easier to edit the source and store the positions that had x aid when the map is loaded.
Well I did say specify map range.

And that slowness is only going to server startup.
Idk how big is real map, but my server takes ~2 seconds longer to load because it checks entire map and checking map is not the only thing I do on startup.

But well now you have 3 different solution.
Lua, edit source or use OTC
 
An easier way to solve this for me was: Since the animation will be visible only for players, set a tile with actionID and the actionID execute the positions you want with a simple for.
 
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