[Italy] Realots Beta 7.70 (PvP-E, 50% exhaust)

Discussion in 'Advertisement' started by e.e, Oct 2, 2017.

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Which PvP mode would you like to see this experimental server in? (private votes)

Poll closed Dec 26, 2017.
  1. PvP-E (50% exhaust for aggressive runes and spells, no skulls and frags, exp for player kills)

    23 vote(s)
    41.1%
  2. Normal PvP (6 frags/day, 10 frags/week, 20 frags/month for ban and normal exhaust etc)

    12 vote(s)
    21.4%
  3. Normal PvP (10+ frags/day, 20+ frags/week, 40+ frags/month for ban and normal exhaust etc)

    11 vote(s)
    19.6%
  4. Non-PvP (no player killing, normal exhaust)

    10 vote(s)
    17.9%
  1. e.e

    e.e Rule 10. Don't ask questions.

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    Greetings.
    This is the authentic Realots/Legacy/Real Tibia experience version 7.7, the same server hosted at www. realots.net for over 5 years by Toor, without all the extras like Dagorlad, access to GM Island, sniper stars, etc (though some of these features/items will likely be brought back soon).

    For those who don't know what Realots is, here's a brief introduction followed by an overview:
    The unique thing about Realots is that unlike every other real map OTS that boasts dishonestly (read: server owners lying and exaggerating) that their OTS is a 100% perfect replica in every single way, Realots is the only actual server that both historically and presently is a real perfect replica of Real Tibia (find out more by either searching on Google or on this forum for Realots.net, by trying my server out, or you can read more about the differences later (read below)).

    A detailed list of info that shows the differences between other OTS and Realots/Real Tibia 7.7 will be posted closer to the time of launch.

    Now to a short list of server info:
    IP: experimental.realots.org
    Port: 7171
    Client: 7.70
    Uptime: 24/7
    Hosted in: Italy on a 100/100mbps VPS with advanced anti-DDoS from the hosting company + my own program that can freeze/pause or even force a server save automatically under heavy DDoS attacks.
    Website: Realots.org - News
    Exp rate: 15x
    Loot rate: 3x
    Map: Real
    Spawn rate: 2x
    Raid rate: 3x
    Runes: 1x (will probably change soon)
    Server type: PvP-E
    Skill rate: 7x
    ML rate: 1x (will be changed soon/later)
    Regen rates: 1x HP, 7.5x mana (15 mana per tick).

    More info about server plans and server changes can be found here.

    If you have any questions, reasonable comments or requests feel free to share them.
     
    Last edited: Mar 10, 2018
  2. caio cislaghi

    caio cislaghi Member

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    hey, im testing please contact me on server (caio)
     
  3. Wirless

    Wirless 7.6 is the best :D

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    please change the XP lmaooooo!
     
  4. e.e

    e.e Rule 10. Don't ask questions.

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    Exp-rate changed to 30x, loot-rate and gold-rate to 4.5x, raid rate to 10x.
     
    Last edited: Oct 2, 2017
  5. caio cislaghi

    caio cislaghi Member

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    NEED 10X SKILL AND ml ... im paladin cant even get skill 15
     
  6. e.e

    e.e Rule 10. Don't ask questions.

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    Changed skill-rate to 7x.
    Calm down a little though :)
     
    Last edited: Oct 2, 2017
  7. paco7fu

    paco7fu Active Member

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    i think you should leave the "old" accounts since lvling in a semi low exp rate when knowing that you are going to wipe it all in a week is quite senseless.
     
    Tinkz likes this.
  8. e.e

    e.e Rule 10. Don't ask questions.

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    Edit: And I think the moon should be made of cheese.
    Thanks for your input :)

    Edit2:
    TBH I was thinking you were just trolling me or being intentionally ridiculous with your post.
    But regardless of whether you were or not, I've decided to make the server situation clearer by making this page on the website for those who find the OP hard to read or understand (and of course for new players who hasn't checked this thread out yet).

    @Realots.org
    Update:
    Spawn rate changed to 2x,
    Melee weapons, distance weapons, shields and EQ has been buffed in an attempt to voc balance knights (known voc balance issue in 7.7) and increase the practical value of shields and EQ.
    Feel free to give feedback on anything you like/dislike after having tried it (and by writing down your charname in your first post you'll add to the credibility/seriousness of your feedback if you would like to) :)
     
    Last edited: Oct 3, 2017
  9. emil92b

    emil92b Member

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    make spells free if you gonna wipe the server so early. i also don't get why you would want to boost paladins since they are so easy already
     
    Wirless likes this.
  10. Wirless

    Wirless 7.6 is the best :D

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  11. paco7fu

    paco7fu Active Member

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    exp x30 and magic lvl x1, seems logic and ofc moon is made of cheese....
    raise up the ml rate and double charges of runes so we can check and test things


    pd fireball runes are x2 it should be x3
    pd2. i can buy any spell no matter the ml (im ml 0 and bought advanced spells kek)
     
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  12. Tinkz

    Tinkz Active Member

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    I’m glad to see that you’re presenting people different stages, very professional if you ask me. I recommend this server to everyone since I’m sure the end result will be amazing. Good luck!
     
    e.e likes this.
  13. e.e

    e.e Rule 10. Don't ask questions.

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    Look guys, this is Realots (virtually the same as the old realots.net)
    To be blunt: If you don't know what it is, look it up.
    It has serious disadvantages like the fact that it's practically impossible to make big changes directly to the server.
    There are no server sources, and most things, like runes, are hard-coded into the engine.
    The advantage is that it's virtually the same as the old Real server 7.70.
    I would make the claim that it's more similar to the Real server 7.70 than any other server out there.
    However, it's also very hard to change. Only light/minor changes is possible or practical.

    The reason for playing on this server is that it's the most authentic oldschool Tibia experience you've had since Realots.net or old Real Tibia, for those who played either of those on version 7.7 :)
    I don't recommend playing here for reasons like "another real tibia server, wow, maybe they will make a lot of cool or crazy changes or are full of bugs I can profit from and that makes it fun to play".
    No, this is a server mainly for hardcore old schoolers that miss the old authentic experience, with authentic monster mechanics, every single quest, book, action, npc, monster and every other detail just right.
    I know many OTs claim this, and that's too bad - a lot of hosters are full of shit and will say anything to get more players.
    That's how it is, sellers sell. I'm not here to sell on the other hand, but just run this server, and if people wants to play, great, if not -- i.e. if absolutely 0 players are on after months of hosting, then I'll just close it down and I won't be too disappointed about it. It is how it is :)
    To continue on my rant, however: if you're not a hardcore old schooler and still wants to play, that's of course perfectly alright, I welcome you :), but don't make a lot of fuzz and silly claims or demands the first day you play on a server you clearly know nothing about.
    If you pay attention to detail you should notice that every detail is just right, otherwise I think you might have played too many "real servers" and forgot how the Real server really was like :).

    Sorry to put it so bluntly, but I don't like demands, especially if they're not well informed :)
    I prefer rational and calm suggestions/feedback and comments, not a lot of fuzz. Thank you!

    You don't have to play during the first week if you don't want to.
    Don't get me wrong, if it was possible with this server to make spells free without editing npcs and just make every spell cost 0 gp, I would, but it's not. It's just how this server is programmed.
    And I want spells to be bought after this first week is over anyway :)
    About paladins - yes, they're easy and relatively strong early game, but their physical damage is a bit weak on this version in my opinion.
    Give it a try and I'll take in more feedback if people can show me some very OP hits or something (make sure to show your distance skills in the screenshot) :)

    Thank you!
     
    Last edited: Oct 3, 2017
  14. Tony32

    Tony32 Well-Known Member

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    Expstages are possible, but hard. You need to do a jump to a codecave at the method where it calculates experience. You can get the playerlevel and multiply the exp you gained before giving it to the player, I've almost completed it, but not fully. So just believe and work hard and it's possible! :D
     
    e.e likes this.
  15. e.e

    e.e Rule 10. Don't ask questions.

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    Sure, and feel free to make one for me if you'd like :D, but I'm busy myself as it is right now with cleaning up the Query Manager, redesigning the DB schema, finishing up binary patcher, configuring Apache with appropriate netloading etc, making the website meanwhile making it secure (no AAC bs), editing OTClient, building a web framework, making automated traffic dumps (cam system), meeting player requests, meanwhile trying not to starve, burn myself out, and have a reasonably happy life while also working on 3-4 other computer projects that are actually mostly more important to me than this one.

    I respect that you know more about RE than me Tony, but I'm not the right guy to make or insinuate a challenge like this towards because I'm just too busy to take it up, even though I believe you would beat me in the RE domain.
    Keep doing your stuff, you're good at it, and your updates on RE progress are a good read :)
     
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  16. Tony32

    Tony32 Well-Known Member

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    Wow, that's very nice of you man. Thank you very much. I wouldnt say that I'm better than anyone doing RE, so don't say that mate. I just have a shit ton of patience. I would be a lot better if I actually understood things better with ASM. Doing the expstage experiments was mostly trial and error, very close to success, but close is still a failure. And the fact that IDA is so good nowadays, it's very easy. At least the basic stuff. Codecaves on the other hand is very hard and confusing. To me at least.

    I love what you guys are doing and I can't wait to get on playing. A binary patcher sounds really nice! At the moment I just patch directly from IDA or cheat-engine :p Might do some tool sometime, but for me, it feels pointless :p
    May I just ask how you will prevent people to use the original client and cheat with it? I mean, it must be quite hard without the possibility of editing sources of the server. Changing opcodes and rsa is possible, but very easy to get past (for those that really want to cheat :p)

    Can't wait for updates! :)
     
    e.e likes this.
  17. e.e

    e.e Rule 10. Don't ask questions.

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    I plan to use OTC in the future when it's ready. I have something else than RSA and opcodes in mind, but will have to either obscure some of the lua files or implement them in source so they can't be edited with a text editor.
    However, I have a plan on how to make server-based cam recordings of all player activity and can use that as an objective basis to decide if someone was cheating or not in most cheating cases.
     
    Tony32 likes this.
  18. Tinkz

    Tinkz Active Member

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    Does that mean you'll record every player online? Let's say you did, you would need to watch the whole cam? Imagine if that player would play for 5 hours, how would you know when he cheated, what time exactly?
     
  19. Tomato red

    Tomato red Banned User

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    PvP enfo with normal exhaust
    make a server like real "INFERNA" 2006
     
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  20. Tinkz

    Tinkz Active Member

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    I just got to main, it's very hard going through all those rats in thais, I´m dying
     
    e.e likes this.

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