I just reopened my otserv project, upgrading to a new distro, which always means bad luck for me^^ But I don't want to jump over the problems..
I got a problem with distance weapons usage at the same time as using something like a rune or an item. While with melee users there's no such problem at all.
using an UH rune while firing bolts at the same time is causing the attack to stop. so using an uh rune continuesly will give the result to not shoot a single bolt.
This is very annoying as paladins will have a huge disadvantage towards the knights and mages who may attack while they heal, as attacking spells may be used at the same time as healing and mana runes.
Using TFS 0.3.6pl1 Crying Damson.
I have looked in the item usage exhaust, but that will only make the actions between usage faster, which means the manarune will go swish since it's an item and not a rune.
Any suggestions how to counter this problem?
I got a problem with distance weapons usage at the same time as using something like a rune or an item. While with melee users there's no such problem at all.
using an UH rune while firing bolts at the same time is causing the attack to stop. so using an uh rune continuesly will give the result to not shoot a single bolt.
This is very annoying as paladins will have a huge disadvantage towards the knights and mages who may attack while they heal, as attacking spells may be used at the same time as healing and mana runes.
Using TFS 0.3.6pl1 Crying Damson.
I have looked in the item usage exhaust, but that will only make the actions between usage faster, which means the manarune will go swish since it's an item and not a rune.
Any suggestions how to counter this problem?