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Compiling Items animation speed?

marek12

Available for sprite works
Joined
Apr 8, 2020
Messages
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Anyone know where to fin the line that changes the speed of animation in items?
I am working on 8.6 and have added items from tibia 12, but the animations are so slow.
What I mean is if I added an teleport sprite from newest tibia, it has 12 animations and in game they are changing every second instead of some milliseconds.
 
game.cpp

if(version >= 1050) {
enableFeature(Otc::GameEnhancedAnimations);
}

change


if(version <= 1050) {
enableFeature(Otc::GameEnhancedAnimations);
}
 
game.cpp

if(version >= 1050) {
enableFeature(Otc::GameEnhancedAnimations);
}

change


if(version <= 1050) {
enableFeature(Otc::GameEnhancedAnimations);
}
I dont have this line in game.cpp
Post automatically merged:

if(const Player* destPlayer = creature->getPlayer()) { ss << std::endl << "IP: " << convertIPAddress(destPlayer->getIP()); #if CLIENT_VERSION_MIN != CLIENT_VERSION_MAX ss << ", Client: " << target->getClientVersion();

This is what I got with "version" in it
Post automatically merged:

also im using custom 8.60 client, not OTclient
 
I dont have this line in game.cpp
Post automatically merged:

if(const Player* destPlayer = creature->getPlayer()) { ss << std::endl << "IP: " << convertIPAddress(destPlayer->getIP()); #if CLIENT_VERSION_MIN != CLIENT_VERSION_MAX ss << ", Client: " << target->getClientVersion();

This is what I got with "version" in it
Post automatically merged:

also im using custom 8.60 client, not OTclient


its impossible with cipsoft client
 
basically the question is, is it possible to speed-up animations for items when using customised 8.60 client? :D
also is it possible to increase the outfit limit? (changing just MAX_OUTFIT_NUMBER = 25 in cpp doesnt work)
 
there got to be a way to speed these clients up i have seen server that has it done.
may be because of otclient.
I am not an expert of this, this is because I asked. but I see that otclient can speed up effect animations, soI assume that it can also speed up items animations.
 
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