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TFS 1.X+ Items charges are forced to 1 (TFS 1.4)

  • Thread starter Deleted member 210450
  • Start date
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Deleted member 210450

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Hello ;)

I just discovered weird problem. Items that have charges, despite having correct value in items.xml, in game have always 1 charge.

Code:
    <item id="2170" article="a" name="silver amulet">
        <attribute key="weight" value="500" />
        <attribute key="slotType" value="necklace" />
        <attribute key="charges" value="200" />
        <attribute key="showcharges" value="1" />
        <attribute key="absorbPercentEarth" value="10" />
        <attribute key="showattributes" value="1" />
    </item>
You see a silver amulet (protection earth +10%) that has 1 charge left.

And it has really 1 charge (disappears after being used).

It applies to amulets (stone skin, silver, etc.) but also rings (might ring) - so far i've checked. It's weird because i have actually clean TFS 1.4.
 
Last edited by a moderator:
Solution
How are you obtaining the item?

If you spawn it in with your gm you need to specify the charges. /i might ring, 20
You need to specify the charges for scripts too, I think the xml only applies to items placed with the map editor and/or monster loot. player:addItem(2164,20)
How are you obtaining the item?

If you spawn it in with your gm you need to specify the charges. /i might ring, 20
You need to specify the charges for scripts too, I think the xml only applies to items placed with the map editor and/or monster loot. player:addItem(2164,20)
 
Last edited:
Solution
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