as we know, we can add attribute keys in items.xml to add max hitpoints, mana, speed, attack speed(soon in tfs), so i got new idea(maybe not new, but i didn't see this). For example there are an special items(maybe unuseful stones, gems, etc), and if we use that item on (example) armor, then that item changes attribute kay for this item, and add +100 hp. Also ofcourse must be a chance to destroy item. As I see there are no lua function to add this, but maybe it will be in actions? So,
Function onUse.......doSetItemActionId(uid, actionid).....and we makes item action id, but i don't know, it is possible to make in actions, like when you wear this armor, it will be +100 hp...(it is movements? :>) anybody understand what i mean? got any ideas?
Function onUse.......doSetItemActionId(uid, actionid).....and we makes item action id, but i don't know, it is possible to make in actions, like when you wear this armor, it will be +100 hp...(it is movements? :>) anybody understand what i mean? got any ideas?
