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I think this is what you were looking for? Xiniki made a script that spawns a mini monster after killing the main one. Not sure if it’s useful for you.
Is there a way that every time an elite monster is generated... depending on whether it is green, red, or black skull... a type of teleport of those colors is generated... and that it blinks two or three times and then is born? as in the photo of the post I made above
local monsters = {
["frost dragon"] = {chance = 50, -- make sure to type in lowercase for monster names
elites = {
{name = "frost dragon (green)", effect = CONST_ME_POISONAREA, skullType = SKULL_GREEN}, -- green might not work. try white if it doesn't.
{name = "frost dragon...