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Lua Killing in the name of Problem Crascing server

dunnish

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Jun 18, 2009
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Hello!

my Killing in the name of is makeing the hole server lagg.
0f2ffdc585c78ce5a2e4554d3adb3133.png

the script is trying to write to the database
and when the guy reconnect its working again for a few min then its crash.
Killinginthenameof.lua (in lib)
[Lua] RANK_NONE = 0 RANK_HUNTSMAN = 1 RANK_RANGER = 2 RANK_BIGGAMEHUNTER = 3 RANK_ - Pastebin.com
 
This script got 2 problems first , it can't find the place to add things in database,
second creaturescripts lua script you should send the file which gives those errors to be able to solve your issue
 
killinginthenameof.lua in Creaturescripts
Lua:
function onKill(cid, target, lastHit)

    local started = getPlayerStartedTasks(cid)
    if isPlayer(target) or isSummon(target) then return true end
    if started and #started > 0 then
        for _, id in ipairs(started) do
            if isInArray(tasks[id].creatures, getCreatureName(target):lower()) then
                if getCreatureStorage(cid, KILLSSTORAGE_BASE + id) < 0 then
                    doCreatureSetStorage(cid, KILLSSTORAGE_BASE + id, 0)
                end
                if getCreatureStorage(cid, KILLSSTORAGE_BASE + id) < tasks[id].killsRequired then
                    doCreatureSetStorage(cid, KILLSSTORAGE_BASE + id, getCreatureStorage(cid, KILLSSTORAGE_BASE + id) + 1)
                    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, getCreatureStorage(cid, KILLSSTORAGE_BASE + id) .. "/" .. tasks[id].killsRequired .. " " .. tasks[id].raceName .. " already killed.")
                end
            end
        end
    end
    return true
end

i have been googling some and found,
Solved - Why this counter doesn't work? (https://otland.net/threads/why-this-counter-doesnt-work.224375/)
but its dossnt help:/ i removed or isSummon(target)
 
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