function onAdvance(cid, skill, oldlevel, newlevel)
if(getPlayerStorageValue(cid, 60362) ~= 1 and skill == SKILL__LEVEL and newlevel >= 30) then
doPlayerAddItem(cid, 2160, 3)
setPlayerStorageValue(cid, 60362, 1)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_FIREWORK_RED)
local message = "You have received 3 crystal coin due to reaching level 30. Next reward on level 80."
doCreatureSay(cid, message, TALKTYPE_ORANGE_1)
doPlayerSendTextMessage(cid, 19, "You have received 3 crystal coin due to reaching level 30. Next reward on level 80.")
end
return TRUE
end
function onAdvance(cid, skill, oldlevel, newlevel)
if(getPlayerStorageValue(cid, 60362) ~= 1 and skill == SKILL__LEVEL and newlevel >= 30) then
doPlayerAddItem(cid, 2160, 3)
setPlayerStorageValue(cid, 60362, 1)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_FIREWORK_RED)
local message = "You have received 3 crystal coin due to reaching level 30. Next reward on level 80."
doCreatureSay(cid, message, TALKTYPE_ORANGE_1)
doPlayerSendTextMessage(cid, 19, "You have received 3 crystal coin due to reaching level 30. Next reward on level 80.")
end
return TRUE
end
<event type="advance" name="reward" event="script" value="reward.lua"/>
registerCreatureEvent(cid, "reward")