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Level Up, Skill Up, Meelee Attack, Magic Attack!

koitsalu

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Good afternoon, I am not sure if this is the right forum to ask but anyways,

I was wondering if it was possible to:

-Show Magic Damage: IN BLUE
-Normal Damage: IN RED
-HEAL: IN GREEN
------------------------------
-Show Level Up: In Green
-Show Advance Skill: In Green.
------------------------------------
-Show Name of Spell when casted: In orange,


All this over the players head, or the subject targeted.

Yours, Koitsalu.

*Notice: I've also posted this in the C++ forum, not being sure in what language you script my request.
 
Among others :), I saw this on Unline.org, would be intresting to learn/have those scripts :), but could you atleast tell me if it is LUA or C++?
 
for the level up i am pretty sure u could do an onAdvance LUA script and remove the level up from source?

orange spells is easy to do, in game.cpp around line 3256~

Code:
return internalCreatureSay(player, SPEAK_SAY, text);
change to..
Code:
return internalCreatureSay(player, SPEAK_MONSTER_SAY, text);

as for the other things i am pretty sure its just a matter of changing a constant in the source, or a variable in global.lua the level advances are in player.cpp too if u wanna take a look there
 
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