Sigoles
Discord: @sigoles
- Joined
- Nov 20, 2015
- Messages
- 1,200
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- 2
- Reaction score
- 149
Hi,
where I can change to enable more outfits? my src its like limited (I created one monster with outfit 1120 to test and its works but my Gamemaster don't appear the outfit there in outfit widow)
I did some test like:
to
to
still the same proble, can anyone help?
my sendOutfitWindow (idk if is there the function to show outfits):
where I can change to enable more outfits? my src its like limited (I created one monster with outfit 1120 to test and its works but my Gamemaster don't appear the outfit there in outfit widow)
I did some test like:
C++:
bool getOutfitAddons(const Outfit& outfit, uint8_t& addons) const;
C++:
bool getOutfitAddons(const Outfit& outfit, uint16_t& addons) const;
C++:
if (protocolOutfits.size() == 250) { // Game client doesn't allow more than 250 outfits
C++:
if (protocolOutfits.size() == 400) { // Game client doesn't allow more than 400 outfits
still the same proble, can anyone help?
my sendOutfitWindow (idk if is there the function to show outfits):
C++:
void ProtocolGame::sendOutfitWindow()
{
NetworkMessage msg;
msg.addByte(0xC8);
Outfit_t currentOutfit = player->getDefaultOutfit();
Mount* currentMount = g_game.mounts.getMountByID(player->getCurrentMount());
if (currentMount) {
currentOutfit.lookMount = currentMount->clientId;
}
AddOutfit(msg, currentOutfit);
std::vector<ProtocolOutfit> protocolOutfits;
if (player->isAccessPlayer()) {
static const std::string gamemasterOutfitName = "Game Master";
protocolOutfits.emplace_back(gamemasterOutfitName, 75, 0);
static const std::string gmCustomerSupport = "Customer Support";
protocolOutfits.emplace_back(gmCustomerSupport, 266, 0);
static const std::string communityManager = "Community Manager";
protocolOutfits.emplace_back(communityManager, 302, 0);
}
const auto& outfits = Outfits::getInstance().getOutfits(player->getSex());
protocolOutfits.reserve(outfits.size());
for (const Outfit& outfit : outfits) {
uint8_t addons;
if (!player->getOutfitAddons(outfit, addons)) {
continue;
}
protocolOutfits.emplace_back(outfit.name, outfit.lookType, addons);
if (protocolOutfits.size() == 250) { // Game client doesn't allow more than 250 outfits
break;
}
}
msg.addByte(protocolOutfits.size());
for (const ProtocolOutfit& outfit : protocolOutfits) {
msg.add<uint16_t>(outfit.lookType);
msg.addString(outfit.name);
msg.addByte(outfit.addons);
}
std::vector<const Mount*> mounts;
for (const Mount& mount : g_game.mounts.getMounts()) {
if (player->hasMount(&mount)) {
mounts.push_back(&mount);
}
}
msg.addByte(mounts.size());
for (const Mount* mount : mounts) {
msg.add<uint16_t>(mount->clientId);
msg.addString(mount->name);
}
writeToOutputBuffer(msg);
}
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