Tbol
Well-Known Member
- Joined
- Apr 7, 2019
- Messages
- 526
- Reaction score
- 54
Hello im looking for boss reward script if you kill each boss one time or w/e value you set you get reward like
achievementName = "test",
so i imagine table like
achievementName = "test",
so i imagine table like
Lua:
local main = {
[1] = {
achievementName = "Test Achievement", //so this achievement will add if you kill every single named monster one time
["Rat Boss"] = 1
["Slime Boss"] = 1
["Dog Boss"] = 1
["Cat Boss"] = 1
},
[2] = {
achievementName = "Test Achievement 12", //this achievement will add if you kill each monster 5 times
["Dragon Boss"] = 5
["Gnar Boss"] = 5
["Thot Boss"] = 5
["God Boss"] = 5
}
}