local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
item = 'You do not have the required items.'
done = 'Here you are.'
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
if msgcontains(msg, 'offer') then
selfSay('You can here change some items for {spider silk yarn}, {chunk of crude iron}, {draconian steel}, {warrior sweat}, {magic sulphur}, {enchanted chicken wing}, {royal steel}, {hell steel}, {fighting spirit}, {infernal bolt}, {elane crossbow}.', cid)
elseif msgcontains(msg, 'spider silk yarn') then
if getPlayerItemCount(cid,5879) >= 10 then
selfSay('Did you bring me the 10 Giant Silks ?', cid)
talk_state = 1
else
selfSay('I need a {10 Giant Spider Silks}, to give you the spider silk yarn. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 1 then
talk_state = 0
if getPlayerItemCount(cid,5879) >= 10 then
if doPlayerRemoveItem(cid,5879, 10) == TRUE then
selfSay(done, cid)
doPlayerAddItem(cid, 5886, 1)
end
else
selfSay(item, cid)
end
elseif msgcontains(msg, 'chunk of crude iron') then
if getPlayerItemCount(cid,2393) >= 1 then
selfSay('Did you bring me the Giant Sword ?', cid)
talk_state = 2
else
selfSay('I need a {Giant Sword}, to give you the chunk of crude iron. Come back when you have it.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 2 then
talk_state = 0
if getPlayerItemCount(cid,2393) >= 1 then
if doPlayerRemoveItem(cid,2393,1) == TRUE then
selfSay(done, cid)
doPlayerAddItem(cid,5892,1)
end
else
selfSay(item, cid)
end
elseif msgcontains(msg, 'draconian steel') then
if getPlayerItemCount(cid,2516) >= 1 then
selfSay('Did you bring me Dragon Shield ?', cid)
talk_state = 3
else
selfSay('I need {Dragon Shield}, to give you the draconian steel. Come back when you have it.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 3 then
talk_state = 0
if getPlayerItemCount(cid,2516) >= 1 then
if doPlayerRemoveItem(cid,2516,1) == TRUE then
doPlayerAddItem(cid,5889,1)
selfSay(done, cid)
end
else
selfSay(item, cid)
end
elseif msgcontains(msg, 'warrior\'s sweat') then
if getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 then
selfSay('Did you bring me 4 warrior helmets?', cid)
talk_state = 4
else
selfSay('I need {4 warrior helmet\'s}, to give you the warrior\'s sweat. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 4 then
talk_state = 0
if getPlayerItemCount(cid,2475) >= 4 then
if doPlayerRemoveItem(cid,2475,1) == TRUE and doPlayerRemoveItem(cid,2475,1) == TRUE and doPlayerRemoveItem(cid,2475,1) == TRUE and doPlayerRemoveItem(cid,2475,1) == TRUE then
doPlayerAddItem(cid,5885,1)
selfSay(done, cid)
end
else
selfSay(item, cid)
end
elseif msgcontains(msg, 'magic sulphur') then
if getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 then
selfSay('Did you bring me 3 fire swords?', cid)
talk_state = 5
else
selfSay('I need {3 fire sword\'s}, to give you the magic sulpher. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 5 then
talk_state = 0
if getPlayerItemCount(cid,2392) >= 3 then
if doPlayerRemoveItem(cid,2392,1) == TRUE and doPlayerRemoveItem(cid,2392,1) == TRUE and doPlayerRemoveItem(cid,2392,1) == TRUE then
doPlayerAddItem(cid,5904,1)
selfSay(done, cid)
end
else
selfSay(item, cid)
end
elseif msgcontains(msg, 'enchanted chicken wing') then
if getPlayerItemCount(cid,2195) >= 1 then
selfSay('Did you bring me boots of haste?', cid)
talk_state = 6
else
selfSay('I need {boots of haste}, to give you the enchanted chicken wing. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 6 then
talk_state = 0
if getPlayerItemCount(cid,2195) >= 1 then
if doPlayerRemoveItem(cid,2195,1) == TRUE then
doPlayerAddItem(cid,5891,1)
selfSay(done, cid)
end
else
selfSay(item, cid)
end
elseif msgcontains(msg, 'royal steel') then
if getPlayerItemCount(cid,2487) >= 1 then
selfSay('Did you bring me the Crown Armor ?', cid)
talk_state = 7
else
selfSay('I need a {Crown Armor}, to give you the royal steel. Come back when you have it.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 7 then
talk_state = 0
if getPlayerItemCount(cid,2487) >= 1 then
if doPlayerRemoveItem(cid,2487,1) == TRUE then
doPlayerAddItem(cid,5887,1)
selfSay(done, cid)
end
else
selfSay(item, cid)
end
elseif msgcontains(msg, 'hell steel') then
if getPlayerItemCount(cid,2462) >= 1 then
selfSay('Did you bring me the Devil Helmet ?', cid)
talk_state = 8
else
selfSay('I need a {Devil Helmet}, to give you the hell steel. Come back when you have it.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 8 then
talk_state = 0
if getPlayerItemCount(cid,2462) >= 1 then
if doPlayerRemoveItem(cid,2462,1) == TRUE then
doPlayerAddItem(cid,5888,1)
selfSay(done, cid)
end
else
selfSay(item, cid)
end
elseif msgcontains(msg, 'fighting spirit') then
if getPlayerItemCount(cid,2498) >= 1 and getPlayerItemCount(cid,2498) >= 1 then
selfSay('Did you bring me the 2 Royal Helmets?', cid)
talk_state = 10
else
selfSay('I need a {2 Royal Helmet\'s}, to give you the Fighting Spirit. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 10 then
talk_state = 0
if getPlayerItemCount(cid,2498) >= 2 then
if doPlayerRemoveItem(cid,2498,1) == TRUE and doPlayerRemoveItem(cid,2498,1) == TRUE then
doPlayerAddItem(cid,5884,1)
selfSay(done, cid)
end
else
selfSay(item, cid)
end
elseif msgcontains(msg, 'infernal bolt') then
if getPlayerItemCount(cid,5944) >= 1 then
selfSay('Did you bring me the Soul Orb?', cid)
talk_state = 11
else
selfSay('I need a {Soul Orb}, to give you the 10 Infernal Bolts. Come back when you have it.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 11 then
talk_state = 0
if getPlayerItemCount(cid,5944) >= 1 then
if doPlayerRemoveItem(cid,5944,1) == TRUE then
doPlayerAddItem(cid,6529,10)
selfSay(done, cid)
end
else
selfSay(item, cid)
end
elseif msgcontains(msg, 'elane crossbow') then
if getPlayerItemCount(cid,6087) >= 1 and getPlayerItemCount(cid,6088) >= 1 and getPlayerItemCount(cid,6089) >= 1 and getPlayerItemCount(cid,6090) >= 1 then
selfSay('Did you bring me the Music Sheets?', cid)
talk_state = 12
else
selfSay('I need those {Music Sheet\'s}, to give you elane\'s crossbow. Come back when you have it.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 12 then
talk_state = 0
if getPlayerItemCount(cid,6087) >= 1 and getPlayerItemCount(cid,6088) >= 1 and getPlayerItemCount(cid,6089) >= 1 and getPlayerItemCount(cid,6090) >= 1 then
if doPlayerRemoveItem(cid,6087,1) == TRUE and doPlayerRemoveItem(cid,6088,1) == TRUE and doPlayerRemoveItem(cid,6089,1) == TRUE and doPlayerRemoveItem(cid,6090,1) == TRUE then
doPlayerAddItem(cid,5947,1)
selfSay(done, cid)
end
else
selfSay(item, cid)
end
elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 5) then
selfSay('So Leave, LEAVE ME NOW!')
talk_state = 0
end
-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())