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Loot x2 except selected items

Nemphis

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A server has loot after tibia.wikia, loot statistics times 2. Loot is x2 but what if we selected a couple of items to drop more frequently, just so people has a bigger chance of profit on their hunts?

I've made a list that could spice up the economy of an adventurers early and mid levels. Also some of these items drops from high-end monsters so that people wont get a total loss in cash because nothing dropped.

I'd like thoughts about this and which percentage all these items could have? 5, 6, 7% drop? less? more?

viking helmet, steel helmet, iron helmet, crown helmet, warrior helmet,
broadsword, spike sword, serpent sword, crystal sword, fire sword,
Battle axe, Halberd, Double axe, Knight axe, Fire axe,
Mace, battle hammer, Life preserver, Spiky club,
Clerical mace, Dragon hammer,
Spirit cloak, Brass armor, Plate armor, Belted cape, Knight Armor
Plate legs
Battle shield, Tortoise shield, Guardian shield, Dragon shield

Which effects could this bring to a server? Better moral, more fun or maybe inflation?
 
i like the idea but just a higher gold drop would be way more efficient i think.
this could also turn out really fun, some epic lootbag fights ^^
 
Dropping more gold, in my eyes as a player would be more boring rather seeing some sweet items that is worth some to npcs.
 
Like having auto loot on gold and transfer it to account when you kill a monster?
 
Yes. Actually it's easy to do, you just need to create an array with monster name and amount of gold, then make a script that adds a random amount (min = monstergold-20%, max = monstergold+20%) to bank.
 
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