A server has loot after tibia.wikia, loot statistics times 2. Loot is x2 but what if we selected a couple of items to drop more frequently, just so people has a bigger chance of profit on their hunts?
I've made a list that could spice up the economy of an adventurers early and mid levels. Also some of these items drops from high-end monsters so that people wont get a total loss in cash because nothing dropped.
I'd like thoughts about this and which percentage all these items could have? 5, 6, 7% drop? less? more?
viking helmet, steel helmet, iron helmet, crown helmet, warrior helmet,
broadsword, spike sword, serpent sword, crystal sword, fire sword,
Battle axe, Halberd, Double axe, Knight axe, Fire axe,
Mace, battle hammer, Life preserver, Spiky club,
Clerical mace, Dragon hammer,
Spirit cloak, Brass armor, Plate armor, Belted cape, Knight Armor
Plate legs
Battle shield, Tortoise shield, Guardian shield, Dragon shield
Which effects could this bring to a server? Better moral, more fun or maybe inflation?
I've made a list that could spice up the economy of an adventurers early and mid levels. Also some of these items drops from high-end monsters so that people wont get a total loss in cash because nothing dropped.
I'd like thoughts about this and which percentage all these items could have? 5, 6, 7% drop? less? more?
viking helmet, steel helmet, iron helmet, crown helmet, warrior helmet,
broadsword, spike sword, serpent sword, crystal sword, fire sword,
Battle axe, Halberd, Double axe, Knight axe, Fire axe,
Mace, battle hammer, Life preserver, Spiky club,
Clerical mace, Dragon hammer,
Spirit cloak, Brass armor, Plate armor, Belted cape, Knight Armor
Plate legs
Battle shield, Tortoise shield, Guardian shield, Dragon shield
Which effects could this bring to a server? Better moral, more fun or maybe inflation?