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TFS 0.X [LUA] Add info lines in talk with NPC

potinho

Intermediate OT User
Joined
Oct 11, 2009
Messages
1,397
Solutions
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Reaction score
148
Location
Brazil
Hello everyone, everything good? I have a crafting NPC that works perfectly. I would like to add in this NPC a line of "info". Because when players say "hi" the NPC just says what he crafts, but not what each item is. I would like to add lines where, if the player says info and then the name of the item, a text will appear with the information I put. can you help me?

like:
player: hi
player: info
npc: there's a list of items i have info to craft (list)
player: upgrade staff
npc: npcgrade staff its to upgrade ur item in levels, turning into +1,+2...etc

npc.xml
XML:
<?xml version="1.0"?>
<npc name="Drake" script="data/npc/scripts/drake.lua" walkinterval="50000" floorchange="0">
<health now="100" max="100"/>
<look type="129" head="95" body="116" legs="121" feet="115" addons="3"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|. I can {craft} some items for you, but I need specific items to do them." />
</parameters>
</npc>

npc.lua
Lua:
    function getItemsFromList(items)
    local str = ''
    if table.maxn(items) > 0 then
        for i = 1, table.maxn(items) do
            str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1])
            if i ~= table.maxn(items) then str = str .. ', ' 
            end 
        end 
    end
    return str
end
function doRemoveItemsFromList(cid,items)
    local count = 0
    if table.maxn(items) > 0 then
        for i = 1, table.maxn(items) do
            if getPlayerItemCount(cid,items[i][1]) >= items[i][2] then
            count = count + 1 end 
        end 
    end
    if count == table.maxn(items) then
        for i = 1, table.maxn(items) do doPlayerRemoveItem(cid,items[i][1],items[i][2]) end
    else 
        return false 
    end
    return true 
end    
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
    local talkUser,msg = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid, msg:lower()
    local craft = {
                      ["horned helmet"] = {reward = {{2496, 1}}, items = {{2341,1},{2557,1},{2340,1}, {2339,1}}},
                      ["skull axe"] = {reward = {{5111, 1}}, items = {{2431,1},{2229,200},{2557,3}, {2160,100}}},
                      ["pharaoh mace"] = {reward = {{5129, 1}}, items = {{2421,1},{2445,3},{2557,3}, {2160,60}}},
                      ["blade of corruption"] = {reward = {{5130, 1}}, items = {{2400,1},{2351,3},{2557,3}, {2160,100}}},
                      ["temple teleport"] = {reward = {{2361, 1}}, items = {{2542,1},{2158,10},{2156,6}, {2557,6}, {2160,500}}},
                      ["demon doll"] = {reward = {{5220, 1}}, items = {{2520,1},{2495,1},{2494,1}, {2493,1}, {2557,1}, {2160,1000}}},
                      ["golden outfit medal"] = {reward = {{5217, 1}}, items = {{2471,1},{2466,1},{2470,1}, {2646,1}, {2557,3}, {2160,50000}}},
                      ["blue gem"] = {reward = {{2158, 1}}, items = {{2146,500}, {2160,2}, {2557,1}}},
                      ["sd backpack"] = {reward = {{5271, 1}}, items = {{5263,200}}},
                      ["crystal mace"] = {reward = {{2445, 1}}, items = {{2158,5}, {2436,1}, {2557,1}}},
                      ["upgrade staff"] = {reward = {{5114, 1}}, items = {{2557,1}, {2160,100}, {2445,2}, {2151,50}}},
                      ["crystal wand"] = {reward = {{2184, 1}}, items = {{3966,2}, {2160,60}, {2557,3}, {2154,10}}},
                      ["pirate backpack"] = {reward = {{5151, 1}}, items = {{3955,5}, {2160,30}, {2489,1}, {2197,10}}},
                      ["dodge trophy"] = {reward = {{5149, 1}}, items = {{5150,1}, {2160,300}, {5202,1}, {2557,3}}},
                      ["blessed water"] = {reward = {{5164, 1}}, items = {{2327,5}, {2160,500}, {2396,5}, {2557,3}}},
                      ["buff scroll"] = {reward = {{5152, 1}}, items = {{2557,1}, {2160,30}, {2472,5}, {2433,3}}}
                }
    
    if isInArray({"item","craft","itens","items", "iten"}, msg) then
        local text = ""
        for i, v in pairs(craft) do
            text = text .. " {"..i.."}, "
        end
        npcHandler:say("I can make " .. text .. " which one do you want?", cid)    
        talkState[talkUser] = 1 
    elseif talkState[talkUser] == 1 then
      ret = craft[msg] 
        if not ret then
             npcHandler:say("I am not crafting this item, perhaps I can consider your order later.", cid) return true
        end
        npcHandler:say("Oh, " .. msg .. " is a good choice. Let me see... I need " .. getItemsFromList(ret.items) .. ", do you have it?" , cid)        
         talkState[talkUser] = 2 
    elseif talkState[talkUser] == 2 and isInArray({"yes","yeah","sim","si"}, msg) then
      if not doRemoveItemsFromList(cid, ret.items) then
               talkState[talkUser] = 0 
            npcHandler:say("Sorry, but you don't have the items that I need.", cid) return true
        end
    for _, i_i in ipairs(ret.reward) do
        local item, amount = i_i[1], i_i[2]
        if isItemStackable(item) or amount == 1 then
             doPlayerAddItem(cid, item, amount)
        else
            for i = 1, amount do
                 doPlayerAddItem(cid, item, 1)
            end
        end
    end
        talkState[talkUser] = 0 
        doSendMagicEffect(getPlayerPosition(cid), math.random(28,30))
        npcHandler:say("Thank you very much! Here is your item as I promised.", cid) return true                    
    elseif msg == "no" then 
        selfSay("Ok... Bye!! Maybe on the next.", cid) 
        talkState[talkUser] = 0 
        npcHandler:releaseFocus(cid) 
    end
    return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
Solution
Lua:
function getItemsFromList(items)
    local str = ''
    if table.maxn(items) > 0 then
        for i = 1, table.maxn(items) do
            str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1])
            if i ~= table.maxn(items) then
                str = str .. ', '
            end
        end
    end
    return str
end

function doRemoveItemsFromList(cid,items)
    local count = 0
    if table.maxn(items) > 0 then
        for i = 1, table.maxn(items) do
            if getPlayerItemCount(cid,items[i][1]) >= items[i][2] then
                count = count + 1
            end
        end
    end
    if count == table.maxn(items) then
        for i = 1, table.maxn(items) do...
I dont give you advice to your request but I use this modal window ceafting system and I like it. There is also info.
 
Lua:
function getItemsFromList(items)
    local str = ''
    if table.maxn(items) > 0 then
        for i = 1, table.maxn(items) do
            str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1])
            if i ~= table.maxn(items) then
                str = str .. ', '
            end
        end
    end
    return str
end

function doRemoveItemsFromList(cid,items)
    local count = 0
    if table.maxn(items) > 0 then
        for i = 1, table.maxn(items) do
            if getPlayerItemCount(cid,items[i][1]) >= items[i][2] then
                count = count + 1
            end
        end
    end
    if count == table.maxn(items) then
        for i = 1, table.maxn(items) do
            doPlayerRemoveItem(cid,items[i][1],items[i][2])
        end
    else
        return false
    end
    return true
end

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
    
    local talkUser,msg = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid, msg:lower()
    
    local craft = {
        ["horned helmet"]       = {description = "default text 1", reward = {{2496, 1}}, items = {{2341,1},{2557,1},{2340,1}, {2339,1}}},
        ["skull axe"]           = {description = "default text 2", reward = {{5111, 1}}, items = {{2431,1},{2229,200},{2557,3}, {2160,100}}},
        ["pharaoh mace"]        = {description = "default text 3", reward = {{5129, 1}}, items = {{2421,1},{2445,3},{2557,3}, {2160,60}}},
        ["blade of corruption"] = {description = "default text 4", reward = {{5130, 1}}, items = {{2400,1},{2351,3},{2557,3}, {2160,100}}},
        ["temple teleport"]     = {description = "default text 5", reward = {{2361, 1}}, items = {{2542,1},{2158,10},{2156,6}, {2557,6}, {2160,500}}},
        ["demon doll"]          = {description = "default text 6", reward = {{5220, 1}}, items = {{2520,1},{2495,1},{2494,1}, {2493,1}, {2557,1}, {2160,1000}}},
        ["golden outfit medal"] = {description = "default text 7", reward = {{5217, 1}}, items = {{2471,1},{2466,1},{2470,1}, {2646,1}, {2557,3}, {2160,50000}}},
        ["blue gem"]            = {description = "default text 8", reward = {{2158, 1}}, items = {{2146,500}, {2160,2}, {2557,1}}},
        ["sd backpack"]         = {description = "default text 9", reward = {{5271, 1}}, items = {{5263,200}}},
        ["crystal mace"]        = {description = "default text 0", reward = {{2445, 1}}, items = {{2158,5}, {2436,1}, {2557,1}}},
        ["upgrade staff"]       = {description = "npcgrade staff its to upgrade ur item in levels, turning into +1,+2...etc", reward = {{5114, 1}}, items = {{2557,1}, {2160,100}, {2445,2}, {2151,50}}},
        ["crystal wand"]        = {description = "default text a", reward = {{2184, 1}}, items = {{3966,2}, {2160,60}, {2557,3}, {2154,10}}},
        ["pirate backpack"]     = {description = "default text b", reward = {{5151, 1}}, items = {{3955,5}, {2160,30}, {2489,1}, {2197,10}}},
        ["dodge trophy"]        = {description = "default text c", reward = {{5149, 1}}, items = {{5150,1}, {2160,300}, {5202,1}, {2557,3}}},
        ["blessed water"]       = {description = "default text d", reward = {{5164, 1}}, items = {{2327,5}, {2160,500}, {2396,5}, {2557,3}}},
        ["buff scroll"]         = {description = "default text e", reward = {{5152, 1}}, items = {{2557,1}, {2160,30}, {2472,5}, {2433,3}}}
    }
    
    -- Xikini's edit start
    for v, k in pairs(craft) do
        if msg == "info " .. v then
            npcHandler:say(k.description, cid)
            return true
        end
    end
    -- Xikini's edit end
    
    if isInArray({"item","craft","itens","items", "iten"}, msg) then
        local text = ""
        for i, v in pairs(craft) do
            text = text .. " {"..i.."}, "
        end
        npcHandler:say("I can make " .. text .. " which one do you want?", cid)
        talkState[talkUser] = 1
    elseif talkState[talkUser] == 1 then
        ret = craft[msg]
        if not ret then
            npcHandler:say("I am not crafting this item, perhaps I can consider your order later.", cid) return true
        end
        npcHandler:say("Oh, " .. msg .. " is a good choice. Let me see... I need " .. getItemsFromList(ret.items) .. ", do you have it?" , cid)
        talkState[talkUser] = 2
    elseif talkState[talkUser] == 2 and isInArray({"yes","yeah","sim","si"}, msg) then
        if not doRemoveItemsFromList(cid, ret.items) then
            talkState[talkUser] = 0
            npcHandler:say("Sorry, but you don't have the items that I need.", cid) return true
        end
        for _, i_i in ipairs(ret.reward) do
            local item, amount = i_i[1], i_i[2]
            if isItemStackable(item) or amount == 1 then
                doPlayerAddItem(cid, item, amount)
            else
                for i = 1, amount do
                    doPlayerAddItem(cid, item, 1)
                end
            end
        end
        talkState[talkUser] = 0
        doSendMagicEffect(getPlayerPosition(cid), math.random(28,30))
        npcHandler:say("Thank you very much! Here is your item as I promised.", cid) return true
    elseif msg == "no" then
        selfSay("Ok... Bye!! Maybe on the next.", cid)
        talkState[talkUser] = 0
        npcHandler:releaseFocus(cid)
    end
    return true
end
            
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
Solution
Lua:
function getItemsFromList(items)
    local str = ''
    if table.maxn(items) > 0 then
        for i = 1, table.maxn(items) do
            str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1])
            if i ~= table.maxn(items) then
                str = str .. ', '
            end
        end
    end
    return str
end

function doRemoveItemsFromList(cid,items)
    local count = 0
    if table.maxn(items) > 0 then
        for i = 1, table.maxn(items) do
            if getPlayerItemCount(cid,items[i][1]) >= items[i][2] then
                count = count + 1
            end
        end
    end
    if count == table.maxn(items) then
        for i = 1, table.maxn(items) do
            doPlayerRemoveItem(cid,items[i][1],items[i][2])
        end
    else
        return false
    end
    return true
end

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
   
    local talkUser,msg = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid, msg:lower()
   
    local craft = {
        ["horned helmet"]       = {description = "default text 1", reward = {{2496, 1}}, items = {{2341,1},{2557,1},{2340,1}, {2339,1}}},
        ["skull axe"]           = {description = "default text 2", reward = {{5111, 1}}, items = {{2431,1},{2229,200},{2557,3}, {2160,100}}},
        ["pharaoh mace"]        = {description = "default text 3", reward = {{5129, 1}}, items = {{2421,1},{2445,3},{2557,3}, {2160,60}}},
        ["blade of corruption"] = {description = "default text 4", reward = {{5130, 1}}, items = {{2400,1},{2351,3},{2557,3}, {2160,100}}},
        ["temple teleport"]     = {description = "default text 5", reward = {{2361, 1}}, items = {{2542,1},{2158,10},{2156,6}, {2557,6}, {2160,500}}},
        ["demon doll"]          = {description = "default text 6", reward = {{5220, 1}}, items = {{2520,1},{2495,1},{2494,1}, {2493,1}, {2557,1}, {2160,1000}}},
        ["golden outfit medal"] = {description = "default text 7", reward = {{5217, 1}}, items = {{2471,1},{2466,1},{2470,1}, {2646,1}, {2557,3}, {2160,50000}}},
        ["blue gem"]            = {description = "default text 8", reward = {{2158, 1}}, items = {{2146,500}, {2160,2}, {2557,1}}},
        ["sd backpack"]         = {description = "default text 9", reward = {{5271, 1}}, items = {{5263,200}}},
        ["crystal mace"]        = {description = "default text 0", reward = {{2445, 1}}, items = {{2158,5}, {2436,1}, {2557,1}}},
        ["upgrade staff"]       = {description = "npcgrade staff its to upgrade ur item in levels, turning into +1,+2...etc", reward = {{5114, 1}}, items = {{2557,1}, {2160,100}, {2445,2}, {2151,50}}},
        ["crystal wand"]        = {description = "default text a", reward = {{2184, 1}}, items = {{3966,2}, {2160,60}, {2557,3}, {2154,10}}},
        ["pirate backpack"]     = {description = "default text b", reward = {{5151, 1}}, items = {{3955,5}, {2160,30}, {2489,1}, {2197,10}}},
        ["dodge trophy"]        = {description = "default text c", reward = {{5149, 1}}, items = {{5150,1}, {2160,300}, {5202,1}, {2557,3}}},
        ["blessed water"]       = {description = "default text d", reward = {{5164, 1}}, items = {{2327,5}, {2160,500}, {2396,5}, {2557,3}}},
        ["buff scroll"]         = {description = "default text e", reward = {{5152, 1}}, items = {{2557,1}, {2160,30}, {2472,5}, {2433,3}}}
    }
   
    -- Xikini's edit start
    for v, k in pairs(craft) do
        if msg == "info " .. v then
            npcHandler:say(k.description, cid)
            return true
        end
    end
    -- Xikini's edit end
   
    if isInArray({"item","craft","itens","items", "iten"}, msg) then
        local text = ""
        for i, v in pairs(craft) do
            text = text .. " {"..i.."}, "
        end
        npcHandler:say("I can make " .. text .. " which one do you want?", cid)
        talkState[talkUser] = 1
    elseif talkState[talkUser] == 1 then
        ret = craft[msg]
        if not ret then
            npcHandler:say("I am not crafting this item, perhaps I can consider your order later.", cid) return true
        end
        npcHandler:say("Oh, " .. msg .. " is a good choice. Let me see... I need " .. getItemsFromList(ret.items) .. ", do you have it?" , cid)
        talkState[talkUser] = 2
    elseif talkState[talkUser] == 2 and isInArray({"yes","yeah","sim","si"}, msg) then
        if not doRemoveItemsFromList(cid, ret.items) then
            talkState[talkUser] = 0
            npcHandler:say("Sorry, but you don't have the items that I need.", cid) return true
        end
        for _, i_i in ipairs(ret.reward) do
            local item, amount = i_i[1], i_i[2]
            if isItemStackable(item) or amount == 1 then
                doPlayerAddItem(cid, item, amount)
            else
                for i = 1, amount do
                    doPlayerAddItem(cid, item, 1)
                end
            end
        end
        talkState[talkUser] = 0
        doSendMagicEffect(getPlayerPosition(cid), math.random(28,30))
        npcHandler:say("Thank you very much! Here is your item as I promised.", cid) return true
    elseif msg == "no" then
        selfSay("Ok... Bye!! Maybe on the next.", cid)
        talkState[talkUser] = 0
        npcHandler:releaseFocus(cid)
    end
    return true
end
           
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Thanks again @Xikini , works perfectly.
 

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