So, when a player buy promotion I want him to sparkle like he's using a UH!
Here is my script:
Here is my script:
PHP:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
local node2 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'})
node2:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, promotions = {[1] = 5, [2] = 6, [3] = 7, [4] = 8}, cost = 20000, level = 20, text = 'Congratulations! You are now promoted.'})
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you are ready.', reset = true})
npcHandler:addModule(FocusModule:new())