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Solved (luaDoCombat) Creature not found [SPELL]

rudger

Active Member
Joined
Oct 1, 2010
Messages
273
Solutions
1
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Location
The Netherlands
Hello,

The Forgotten Server console shows this error when someone casts the Blaze Nova spell:

Code:
[Error - Spell Interface]
In a timer event called from:
data/spells/scripts/custom/attack/blaze nova.lua:onCastSpell
Description:
(luaDoCombat) Creature not found

I already searched the forums but couldn't find a solution, so if anyone could help me I would really appreciate it.

I have pasted the script to pastebin.com because it was too long for this post.
Blaze Nova - PasteBin.com

Thanks in advance!
 
Last edited:
Code:
local acombat1 = createCombatObject()
local acombat2 = createCombatObject()
local acombat3 = createCombatObject()
local acombat4 = createCombatObject()
local acombat5 = createCombatObject()
local acombat6 = createCombatObject()
local acombat7 = createCombatObject()
local acombat8 = createCombatObject()
 
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 36)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 3)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.85, -80, -1.9, -127)
 
 
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 36)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 3)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.85, -80, -1.9, -127)
 
 
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 36)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 3)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.85, -80, -1.9, -127)
 
 
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 36)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 3)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.85, -80, -1.9, -127)
 
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 6)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 3)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.85, -80, -1.9, -127)
 
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 6)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 3)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.85, -80, -1.9, -127)
 
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 6)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 3)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.85, -80, -1.9, -127)
 
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 6)
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 3)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.0, -80, -2, -127)
 
local condition = createConditionObject(CONDITION_FIRE)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 10, 1000, -100)
setCombatCondition(combat1, condition)
setCombatCondition(combat2, condition)
setCombatCondition(combat3, condition)
setCombatCondition(combat4, condition)
setCombatCondition(combat5, condition)
setCombatCondition(combat6, condition)
setCombatCondition(combat7, condition)
setCombatCondition(combat8, condition)
 
 
 
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr4 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
 
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
arr8 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
 
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
setCombatArea(acombat1, area1)
setCombatArea(acombat2, area2)
setCombatArea(acombat3, area3)
setCombatArea(acombat4, area4)
setCombatArea(acombat5, area5)
setCombatArea(acombat6, area6)
setCombatArea(acombat7, area7)
setCombatArea(acombat8, area8)
 
function onTargetTile(cid, pos)
	doCombat(cid,combat1,positionToVariant(pos))
end
 
function onTargetTile2(cid, pos)
	doCombat(cid,combat2,positionToVariant(pos))
end
 
function onTargetTile3(cid, pos)
	doCombat(cid,combat3,positionToVariant(pos))
end
 
function onTargetTile4(cid, pos)
	doCombat(cid,combat4,positionToVariant(pos))
end
 
function onTargetTile5(cid, pos)
	doCombat(cid,combat5,positionToVariant(pos))
end
 
function onTargetTile6(cid, pos)
	doCombat(cid,combat6,positionToVariant(pos))
end
 
function onTargetTile7(cid, pos)
	doCombat(cid,combat7,positionToVariant(pos))
end
 
function onTargetTile8(cid, pos)
	doCombat(cid,combat8,positionToVariant(pos))
end
 
setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
 
setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")
 
 
setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")
 
 
setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4")
 
 
setCombatCallback(acombat5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5")
 
 
setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6")
 
 
setCombatCallback(acombat7, CALLBACK_PARAM_TARGETTILE, "onTargetTile7")
 
 
setCombatCallback(acombat8, CALLBACK_PARAM_TARGETTILE, "onTargetTile8")
 
 
local function onCastSpell1(parameters)
        if not isPlayer(parameters.cid) then return true end
    doCombat(parameters.cid, acombat1, parameters.var)
end
 
local function onCastSpell2(parameters)
        if not isPlayer(parameters.cid) then return true end
    doCombat(parameters.cid, acombat2, parameters.var)
end
 
local function onCastSpell3(parameters)
        if not isPlayer(parameters.cid) then return true end
    doCombat(parameters.cid, acombat3, parameters.var)
end
 
local function onCastSpell4(parameters)
        if not isPlayer(parameters.cid) then return true end
    doCombat(parameters.cid, acombat4, parameters.var)
end
 
local function onCastSpell5(parameters)
        if not isPlayer(parameters.cid) then return true end
    doCombat(parameters.cid, acombat5, parameters.var)
end
 
local function onCastSpell6(parameters)
        if not isPlayer(parameters.cid) then return true end
    doCombat(parameters.cid, acombat6, parameters.var)
end
 
local function onCastSpell7(parameters)
        if not isPlayer(parameters.cid) then return true end
    doCombat(parameters.cid, acombat7, parameters.var)
end
 
local function onCastSpell8(parameters)
        if not isPlayer(parameters.cid) then return true end
    doCombat(parameters.cid, acombat8, parameters.var)
end
 
 
 
 
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 400, parameters)
addEvent(onCastSpell4, 600, parameters)
addEvent(onCastSpell5, 700, parameters)
addEvent(onCastSpell6, 900, parameters)
addEvent(onCastSpell7, 1100, parameters)
addEvent(onCastSpell8, 1300, parameters)
return TRUE
end
rep++ ? :D
 
+rep
Thanks! Could you tell me how you fixed this?

EDIT: Nevermind, I already found it:

Code:
local function onCastSpell1(parameters)
[COLOR="#FF0000"][B]        if not isPlayer(parameters.cid) then return true end[/B][/COLOR]
    doCombat(parameters.cid, acombat1, parameters.var)
end
 
Last edited:
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