GhostWD
I'm in love with the var_dump()
- Joined
- Jan 25, 2009
- Messages
- 185
- Solutions
- 6
- Reaction score
- 29
HI all
I have a problem with magic effects which I added to server source(tfs0.3.6).
When effect number 255 is used then client crash when 256 is used this give effect number 1.
Is there any solution for this problem? Maybe this isn't a client limitation because WoDBO uses 276 effects
and i found something like this in tools.cpp
[cpp]
struct MagicEffectNames
{
const char* name;
MagicEffect_t magicEffect;
};
[/cpp]
maybe this is limitation
Thanks
destroyer
I have a problem with magic effects which I added to server source(tfs0.3.6).
When effect number 255 is used then client crash when 256 is used this give effect number 1.
Is there any solution for this problem? Maybe this isn't a client limitation because WoDBO uses 276 effects
and i found something like this in tools.cpp
[cpp]
struct MagicEffectNames
{
const char* name;
MagicEffect_t magicEffect;
};
[/cpp]
maybe this is limitation
Thanks
destroyer