MoveEvent make you own custom teleposrt now with advanced options

Doggynub

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*simple is up , advanced is down.

Here is a little script for beginners
-my first script (lol):-

*first of all lets add this tiny line to your movment.xml in data-->movement-->movement.xml

Code:
 <movevent type="StepIn" itemid="9445" event="script" value="tele.lua"/>
just to let the sevrer know that when u stepon this item it do the stuff the script

in the place where it says itemid="9445" this is the id of the item you need to use as a teleport
then
make a new lua file name it tele.lua (to fast edit and saving files as lua and organizing use notepad++
Download Notepad++ from SourceForge.net

then add this:

what is in it:
1-you can select whatever item u want to act s a teleporter

Code:
[SIZE=1]local id = 5578 --this is the action id u need to edit to the item in map editor[/SIZE]
[SIZE=1]local place = {x=1000, y=1000, z=7} --location where player will be tped[/SIZE]
[SIZE=1]function onStepIn(cid, item, position, fromPosition)[/SIZE]
[SIZE=1]if item.actionid == id then[/SIZE]
[SIZE=1]doTeleportThing(cid, place)[/SIZE]
[SIZE=1]doPlayerSendTextMessage(cid, TALKTYPE_MONSTER_YELL, "You are teleported to temple!")[/SIZE]
[SIZE=1]doSendMagicEffect(getPlayerPosition(cid), 10)[/SIZE]
[SIZE=1]elseif item.actionid ~= id then[/SIZE]

[SIZE=1]end [/SIZE]
[SIZE=1]end[/SIZE]
Code:
[SIZE=1]local id = 5578 [/SIZE]
u change this in the map editor by clicking double click on whatever item u chose and right the number in the action id field so if u put other item like that u want to act like a tp it doesnt tp ppl :p

Code:
[SIZE=1]doPlayerSendTextMessage(cid, TALKTYPE_MONSTER_YELL, "You are teleported to temple!")[/SIZE]
and this if u want a message (orange one) to be sent to player if u dont delete this line if u want to change color go to your global file and search for (message) u will find many types if u dont have global file got to lib>constant

Code:
[SIZE=1]doSendMagicEffect(getPlayerPosition(cid), 10)[/SIZE]
uyou see the part where , 10) is written this makes a teleport effect when player is teleported u can also change it if u want by going to same folder i saif before but search for (const_me) :)

A bit advanced if you want:

1-you can config it for if you want like (gm's,cm's,gods) can only enter
and if they dont have the required acess item will auto push them and send a cancel msg


Code:
local id = 5579
local place = {x=1000, y=1000, z=7}
function onStepIn(cid, item, position, fromPosition)
if getPlayerLookDir(cid) == 0 then
newdir = 2
elseif getPlayerLookDir(cid) == 1 then
newdir = 3
elseif getPlayerLookDir(cid) == 2 then
newdir = 0
else
newdir = 1
end
if item.actionid == id and getPlayerGroupId(cid) >= 4 then
doTeleportThing(cid, place)
doPlayerSendTextMessage(cid, TALKTYPE_MONSTER_YELL, "You are teleported to temple!")
doSendMagicEffect(getPlayerPosition(cid), 10)
elseif item.actionid ~= id and getPlayerGroupId(cid) >= 4 then
else
doPlayerSendCancel(cid, "You Don't Have The Required GroupId!")
doMoveCreature(cid, newdir)
doSendMagicEffect(getPlayerPosition(cid), 2) 
end 
end


in this part
Code:
 if getPlayerLookDir(cid) == 0 then
newdir = 2
elseif getPlayerLookDir(cid) == 1 then
newdir = 3
elseif getPlayerLookDir(cid) == 2 then
newdir = 0
else
newdir = 1
end
u musn't edit any thing it is the thing that push player accordin to their direction


Code:
if item.actionid == id and getPlayerGroupId(cid) >= 4 then
here in the part of getPlayerGroupId >= 4 , <4> refers to player group u cn see the player groups in xml>groups so if 4=gm then gm or more higher acess can use the tp . If u want like only gms can use u change (>= 4) to (== 4) if u want lesser player acess than gm use you change (>= 4) to (<=4) and also dont forget to change here if u have changed the group number or the signs
Code:
elseif item.actionid ~= id and getPlayerGroupId(cid) >= 4 then

Code:
 doPlayerSendCancel(cid, "You Don't Have The Required GroupId!")
this what will appear to player if he dont have the required stuff always dont forget to add like that "words here"



Code:
doMoveCreature(cid, newdir)
this make is to make players be pushed back when they donat have the required stuff


Code:
doSendMagicEffect(getPlayerPosition(cid), 2)
this to send a puff(it is the white effect that apear when u cant use this spell or somthng) effect when player is pushed back ,if u want to change also go to the same folders as up according to ur server version and search for (const_me) to change magic effect.

For those who want to put more than on eof the same item but ea to tp diffrnt places(instructions inside): :p
Code:
local teleports = {
-- uid = {position={}, level=x, effect=x}
[1000] = { -- this is the item unique id
position = {x= 94, y=123, z=7}, --- th eplace where the item with this unique id will send players to
level = 30, -- make it 1 if you want like all lvs to eneter 
effect = 10, -- remove this line to ignore effect
group = 6 -- set to 1 if you want all kinds of player use the tp ( check groups numbers in group.xml)
},
[2000] = {
position = {x= 101, y=123, z=7},
level = 50,
effect = 10,
group = 3
},
}
function onStepIn(cid, item, position, fromPosition)
-- get table with attributes from 'teleports' table by unique id
local options = teleports[item.uid]
if(not options) then -- check if positions exists (this is not really required - just in case you declare something wrong in movements.xml)
return TRUE -- just exit script, it won't continue executing
end
if getPlayerLookDir(cid) == 0 then
newdir = 2
elseif getPlayerLookDir(cid) == 1 then
newdir = 3
elseif getPlayerLookDir(cid) == 2 then
newdir = 0
else
newdir = 1
end

if(getPlayerLevel(cid) < options.level) then -- check if player have level
doPlayerSendCancel(cid, "Sorry, your level is to low for this teleport.")
doMoveCreature(cid, newdir)
return TRUE
end

if(getPlayerGroupId(cid) < options.group) then -- check if player have level
doPlayerSendCancel(cid, "Sorry, your group is to low for this teleport.")
doMoveCreature(cid, newdir)
return TRUE
end
doTeleportThing(cid, options.position) -- teleport player to dest
if(options.effect) then -- check if effect is specified
doSendMagicEffect(getCreaturePosition(cid), options.effect)
end
return TRUE
end
what if you want to do more tps:
just cope these lines
Code:
[2000] = { ---- change this 
position = {x= 1002, y=1001, z=7}, --- and this
level = 50, --and this
effect = 10, -and this
group = 3 --and this
}

now beginig of script will be like this :
Code:
 local teleports = {
-- uid = {position={}, level=x, effect=x}
[1000] = { -- this is the item unique id
position = {x= 94, y=123, z=7}, --- th eplace where the item with this unique id will send players to
level = 30, -- make it 1 if you want like all lvs to eneter 
effect = 20, -- remove this line to ignore effect
group = 9 -- set to 1 if you want all kinds of player use the tp ( check groups numbers in group.xml)
},
[2000] = {
position = {x= 1002, y=1001, z=7},
level = 50,
effect = 10,
group = 3
}[B][SIZE=4][COLOR=#000000], --- this comma here is the change[/COLOR][/SIZE][/B]
[3000] = {
position = {x= 1062, y=1071, z=8},
level = 90,
effect = 12,
group = 4
}
}
*you must add comma at end of each block after the closing bracket },(if there is another block after it) except the last block its end will be like that } .Hope you got it.







*I know that seems like too long for a noob script like that but i just wanted to explain every thing for you begginers to know what you are doin so not be confused.


If i helped plz,REP++.

:)
 
Last edited:

Teddy

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i will use it rep
Edit :
good for secret tp's
 
Last edited:

QuaS

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You know that you could script it 10x shorter by using tables?;>
 
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Doggynub

Doggynub

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humm, it is kinda my first time to do somthng like that would be glad to have tips+ explain.....how to use tables :)
 
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Doggynub

Doggynub

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nvm,i guess i got it but no have time to test will change script later thx for advise.
 

Remerse

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Nice on ei liked it , i liked you toutorial too. :). first time to log here .
 

Blitzd_OTs

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you do know you can generally just put a tp with coordinates on your map editor and then put an object on top of it and it still tps you, so it looks like that object is a tp, its what i do lol saves time, i just stick a tp down n add a throne etc
 

Slatera

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And what was the point in chatting in a long dead thread?
 

Blitzd_OTs

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its still gonna be in use since its on the lua scripts that is stickied, and i wasn't "chatting" i was suggesting a more easier route, so when someone comes onto this thread to do it they can see my comment and maybe use it. I was helping.
 
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Doggynub

Doggynub

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hmm.. that was when i was till starting , any way this isnt the thing this make you able to set lvl, group id for characters whow ill be able to get tped
 

Glecko

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Post the improved version :D
I'll surely find some use for it
 
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