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Manafluid problem

skic

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Joined
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Hey guys, I have problem with fluids script. I'm using TFS 1.2 and every time I use manafluid with hotkey sometimes it goes to the ground sometimes it works normally. Also when BP with manafluids is not open I can't use them is this something that can be fixed, and there is no message " Using one of xxx manafluids.. ".

Here's my fluids.lua, I used one from forgottenserver github.

local drunk = Condition(CONDITION_DRUNK) drunk:setParameter(CONDITION_PARAM_TICKS, 60000) local poison = Condition(CONDITION_POISON) poison:setParameter(CONDITION_PARAM_DELAYED, true) poison:setParameter(CONDITION_PARAM_MINVALUE, -50) poison:setParameter(CONDITION_PARAM_MAXVALUE, -120) poison:setParameter(CONDITION_PARAM_STARTVALUE, -5) poison:setParameter(CONDITION_PARAM_TICKINTERVAL, 4000) poison:setParameter(CONDITION_PARAM_FORCEUPDATE, true) local fluidMessage = { [3] = "Aah...", [4] = "Urgh!", [5] = "Mmmh.", [7] = "Aaaah...", [10] = "Aaaah...", [11] = "Urgh!", [13] = "Urgh!", [15] = "Aah...", [19] = "Urgh!", [27] = "Aah...", [43] = "Aaaah..." } local distillery = {[5513] = 5469, [5514] = 5470} function onUse(player, item, fromPosition, target, toPosition, isHotkey) local targetItemType = ItemType(target.itemid) if targetItemType and targetItemType:isFluidContainer() then if target.type == 0 and item.type ~= 0 then target:transform(target:getId(), item.type) item:transform(item:getId(), 0) return true elseif target.type ~= 0 and item.type == 0 then target:transform(target:getId(), 0) item:transform(item:getId(), target.type) return true end end if target.itemid == 1 then if item.type == 0 then player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.") elseif target.uid == player.uid then if table.contains({3, 15, 43}, item.type) then player:addCondition(drunk) elseif item.type == 4 then player:addCondition(poison) elseif item.type == 7 then player:addMana(math.random(50, 150)) fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE) elseif item.type == 10 then player:addHealth(60) fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE) end player:say(fluidMessage[item.type] or "Gulp.", TALKTYPE_MONSTER_SAY) item:transform(item:getId(), 0) else Game.createItem(2016, item.type, toPosition):decay() item:transform(item:getId(), 0) end else local fluidSource = targetItemType and targetItemType:getFluidSource() or 0 if fluidSource ~= 0 then item:transform(item:getId(), fluidSource) elseif table.contains(distillery, target.itemid) then local tmp = distillery[target.itemid] if tmp then item:transform(item:getId(), 0) else player:sendCancelMessage("You have to process the bunch into the distillery to get rum.") end elseif item.type == 0 then player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.") else if toPosition.x == CONTAINER_POSITION then toPosition = player:getPosition() end Game.createItem(2016, item.type, toPosition):decay() item:transform(item:getId(), 0) end end return true end

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