Looking for some insight and/or how people have planned out their maps in the past.
So my current thought process is that I'm spending 8 hours creating a spawn but because my map is so large and goes in 4 directions the spawn may be missed, ultimately wasting 8 hours on something that could have been autobordered and made in 1 hour.
Another issue I'm having is the fact that "beginner" areas, say chakoyas/frost trolls/larvas/swamp trolls/crocodiles/smugglers. Would practically be missed by the time the player ventures that far out, but I'm also against having a town in each area since I'm building for 30-50 actives.
How would you personally go about navigating these two issues? I do have a wagon/travel system that goes between town and "outposts" so this may be solved if I build the areas around the outposts and then outwards?
Thanks in advance.

So my current thought process is that I'm spending 8 hours creating a spawn but because my map is so large and goes in 4 directions the spawn may be missed, ultimately wasting 8 hours on something that could have been autobordered and made in 1 hour.
Another issue I'm having is the fact that "beginner" areas, say chakoyas/frost trolls/larvas/swamp trolls/crocodiles/smugglers. Would practically be missed by the time the player ventures that far out, but I'm also against having a town in each area since I'm building for 30-50 actives.
How would you personally go about navigating these two issues? I do have a wagon/travel system that goes between town and "outposts" so this may be solved if I build the areas around the outposts and then outwards?
Thanks in advance.

