COMBAT_FIRST = 0,
COMBAT_NONE = COMBAT_FIRST,
COMBAT_PHYSICALDAMAGE = 1 << 0,
COMBAT_ELECTRICDAMAGE = 1 << 1,
COMBAT_EARTHDAMAGE = 1 << 2,
COMBAT_FIREDAMAGE = 1 << 3,
COMBAT_UNDEFINEDDAMAGE = 1 << 4,
COMBAT_LIFEDRAIN = 1 << 5,
COMBAT_MANADRAIN = 1 << 6,
COMBAT_HEALING = 1 << 7,
COMBAT_DROWNDAMAGE = 1 << 8,
COMBAT_ICEDAMAGE = 1 << 9,
COMBAT_WATERDAMAGE = 1 << 10,
COMBAT_GRASSDAMAGE = 1 << 11,
COMBAT_NORMALDAMAGE = 1 << 12,
COMBAT_FIGHTDAMAGE = 1 << 13,
COMBAT_POISONDAMAGE = 1 << 14,
COMBAT_FLYDAMAGE = 1 << 15,
COMBAT_LAST = COMBAT_FLYDAMAGE