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C++ Max item count.

Avandia

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Any idea how to do max item count example. Creating rune via spell you can create 2x SD you can split to 1x two runes, but you cant connect them together to make 2x one rune.

Any ideas?

Something like charges on old tibia, but for new TFS.
 
the items can't stack if their custom attributes differ. You may add this
Code:
local randomId = ""
for i = 1, 10 do
    randomId = randomId .. math.random(0, 9)
end

item:setCustomAttribute(100, randomId)

in data/spells/lib/spells.lua, in function Player:conjureItem, the exact place is:

Code:
	local item = self:addItem(conjureId, conjureCount)
	if not item then
		self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE)
		self:getPosition():sendMagicEffect(CONST_ME_POFF)
		return false
	end
                  -- <-- here
	if item:hasAttribute(ITEM_ATTRIBUTE_DURATION) then
		item:decay()
	end
 
the items can't stack if their custom attributes differ. You may add this
Code:
local randomId = ""
for i = 1, 10 do
    randomId = randomId .. math.random(0, 9)
end

item:setCustomAttribute(100, randomId)

in data/spells/lib/spells.lua, in function Player:conjureItem, the exact place is:

Code:
    local item = self:addItem(conjureId, conjureCount)
    if not item then
        self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE)
        self:getPosition():sendMagicEffect(CONST_ME_POFF)
        return false
    end
                  -- <-- here
    if item:hasAttribute(ITEM_ATTRIBUTE_DURATION) then
        item:decay()
    end
Where to add this 1st part of script?
 
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