local maxlevel = 800
function onAdvance(cid, skill, oldLevel, newLevel)
if(skill == SKILL__EXPERIENCE) then
return true
end
if(newLevel < oldLevel)then return true end
if(newLevel) > maxlevel then
doPlayerAddExperience(cid, (getExperienceForLevel(maxlevel) - getPlayerExperience(cid)))
end
return true
end