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Spell Meteor Storm

Starmio

Starmio
Joined
Feb 9, 2008
Messages
167
Reaction score
2
Location
...
Code:
local combat1 = createCombatObject() 
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) 
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat2 = createCombatObject() 
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)  
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)  

local combat3 = createCombatObject() 
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) 
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)  

local combat4 = createCombatObject() 
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)  
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)   

local combat5 = createCombatObject() 
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) 
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)   

local combat6 = createCombatObject() 
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) 
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat7 = createCombatObject() 
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) 
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat8 = createCombatObject() 
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) 
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)  

local combat9 = createCombatObject() 
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) 
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat10 = createCombatObject() 
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) 
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat11 = createCombatObject() 
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)  

local combat12 = createCombatObject() 
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300)  

local combat13 = createCombatObject() 
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat14 = createCombatObject() 
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat15 = createCombatObject() 
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat16 = createCombatObject() 
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat17 = createCombatObject() 
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat17, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat18 = createCombatObject() 
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat18, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat19 = createCombatObject() 
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat19, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat20 = createCombatObject() 
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat21 = createCombatObject() 
setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat21, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat21, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat22 = createCombatObject() 
setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat22, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat22, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat23 = createCombatObject() 
setCombatParam(combat23, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat23, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat23, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat24 = createCombatObject() 
setCombatParam(combat24, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat24, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat24, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

local combat25 = createCombatObject() 
setCombatParam(combat25, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat25, COMBAT_PARAM_EFFECT, 36) 
setCombatFormula(combat25, COMBAT_FORMULA_LEVELMAGIC, -3.0, -300, -3.0, -300) 

arr1 = { 
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
} 

arr2 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
} 

arr3 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
} 

arr4 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
} 

arr5 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}, 
} 

arr6 = { 
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
} 

arr7 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}, 
} 

arr8 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 1, 1, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
} 

arr9 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
} 

arr10 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
} 

arr11 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0}, 
} 

arr12 = { 
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
} 

arr13 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}  

arr14 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}   

arr15 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 1, 1, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}   

arr16 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}   

arr17 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}   

arr18 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}   

arr19 = { 
{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}   

arr20 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}   

arr21 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}   

arr22 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}   

arr23 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 1, 1, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}   

arr24 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}   

arr25 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
}   

local area1 = createCombatArea(arr1) 
local area2 = createCombatArea(arr2) 
local area3 = createCombatArea(arr3) 
local area4 = createCombatArea(arr4) 
local area5 = createCombatArea(arr5) 
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local area16 = createCombatArea(arr16)
local area17 = createCombatArea(arr17)
local area18 = createCombatArea(arr18)
local area19 = createCombatArea(arr19)
local area20 = createCombatArea(arr20)
local area21 = createCombatArea(arr21)
local area22 = createCombatArea(arr22)
local area23 = createCombatArea(arr23)
local area24 = createCombatArea(arr24)
local area25 = createCombatArea(arr25)
setCombatArea(combat1, area1) 
setCombatArea(combat2, area2) 
setCombatArea(combat3, area3) 
setCombatArea(combat4, area4) 
setCombatArea(combat5, area5) 
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, area17)
setCombatArea(combat18, area18)
setCombatArea(combat19, area19)
setCombatArea(combat20, area20)
setCombatArea(combat21, area21)
setCombatArea(combat22, area22)
setCombatArea(combat23, area23)
setCombatArea(combat24, area24)
setCombatArea(combat25, area25)

local function onCastSpell1(parameters) 
doCombat(parameters.cid, parameters.combat1, parameters.var) 
end 

local function onCastSpell2(parameters) 
doCombat(parameters.cid, parameters.combat2, parameters.var) 
end 

local function onCastSpell3(parameters) 
doCombat(parameters.cid, parameters.combat3, parameters.var) 
end 

local function onCastSpell4(parameters) 
doCombat(parameters.cid, parameters.combat4, parameters.var) 
end 

local function onCastSpell5(parameters) 
doCombat(parameters.cid, parameters.combat5, parameters.var) 
end 

local function onCastSpell6(parameters) 
doCombat(parameters.cid, parameters.combat6, parameters.var) 
end 

local function onCastSpell7(parameters) 
doCombat(parameters.cid, parameters.combat7, parameters.var) 
end 

local function onCastSpell8(parameters) 
doCombat(parameters.cid, parameters.combat8, parameters.var) 
end 

local function onCastSpell9(parameters) 
doCombat(parameters.cid, parameters.combat9, parameters.var) 
end 

local function onCastSpell10(parameters) 
doCombat(parameters.cid, parameters.combat10, parameters.var) 
end 

local function onCastSpell11(parameters) 
doCombat(parameters.cid, parameters.combat11, parameters.var) 
end 

local function onCastSpell12(parameters) 
doCombat(parameters.cid, parameters.combat12, parameters.var) 
end 

local function onCastSpell13(parameters) 
doCombat(parameters.cid, parameters.combat13, parameters.var) 
end 

local function onCastSpell14(parameters) 
doCombat(parameters.cid, parameters.combat14, parameters.var) 
end 

local function onCastSpell15(parameters) 
doCombat(parameters.cid, parameters.combat15, parameters.var) 
end 

local function onCastSpell16(parameters) 
doCombat(parameters.cid, parameters.combat16, parameters.var) 
end 

local function onCastSpell17(parameters) 
doCombat(parameters.cid, parameters.combat17, parameters.var) 
end 

local function onCastSpell18(parameters) 
doCombat(parameters.cid, parameters.combat18, parameters.var) 
end 

local function onCastSpell19(parameters) 
doCombat(parameters.cid, parameters.combat19, parameters.var) 
end 

local function onCastSpell20(parameters) 
doCombat(parameters.cid, parameters.combat20, parameters.var) 
end 

local function onCastSpell21(parameters) 
doCombat(parameters.cid, parameters.combat21, parameters.var) 
end 

local function onCastSpell22(parameters) 
doCombat(parameters.cid, parameters.combat22, parameters.var) 
end 

local function onCastSpell23(parameters) 
doCombat(parameters.cid, parameters.combat23, parameters.var) 
end 

local function onCastSpell24(parameters) 
doCombat(parameters.cid, parameters.combat24, parameters.var) 
end 

local function onCastSpell25(parameters) 
doCombat(parameters.cid, parameters.combat25, parameters.var) 
end 

function onCastSpell(cid, var) 
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20, combat21 = combat21, combat22 = combat22, combat23 = combat23, combat24 = combat24, combat25 = combat25 } 
addEvent(onCastSpell1, 250, parameters) 
addEvent(onCastSpell2, 500, parameters) 
addEvent(onCastSpell3, 750, parameters) 
addEvent(onCastSpell4, 1000, parameters) 
addEvent(onCastSpell5, 1250, parameters) 
addEvent(onCastSpell6, 1500, parameters) 
addEvent(onCastSpell7, 1750, parameters) 
addEvent(onCastSpell8, 2000, parameters)
addEvent(onCastSpell9, 2250, parameters)
addEvent(onCastSpell10, 2500, parameters)
addEvent(onCastSpell11, 2750, parameters)
addEvent(onCastSpell12, 3000, parameters)
addEvent(onCastSpell13, 3250, parameters)
addEvent(onCastSpell14, 3500, parameters)
addEvent(onCastSpell15, 3750, parameters)
addEvent(onCastSpell16, 4000, parameters)
addEvent(onCastSpell17, 4250, parameters)
addEvent(onCastSpell18, 4500, parameters)
addEvent(onCastSpell19, 4750, parameters)
addEvent(onCastSpell20, 5000, parameters)
addEvent(onCastSpell21, 5250, parameters)
addEvent(onCastSpell22, 5500, parameters)
addEvent(onCastSpell23, 5750, parameters)
addEvent(onCastSpell24, 6000, parameters)
addEvent(onCastSpell25, 6250, parameters)
end


Spell.Xml

Code:
<instant name="Meteor Storm" words="meteor storm" lvl="300" maglv="100" mana="2000" soul="0" exhaustion="1" prem="0" enabled="1" script="meteor storm.lua"><vocation id="5"/></instant>

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Credit InsaneOT
 
Last edited:
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