Nandu
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- Joined
- Jul 2, 2007
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the conde is
the erro is
Lua Script Error: [Action Interface]
blabla OnUse
what is the problem? the xyz are correct
usinf FTS
use
-- Annihilator script by GriZzm0
-- Room check and monster removal by Tworn
--Variables used:
-- player?pos ***= The position of the players before teleport.
-- player? ***= Get the thing from playerpos.
--player?level = Get the players levels.
--questslevel ***= The level you have to be to do this quest.
--questtatus? ***= Get the quest status of the players.
--demon?pos ***= The position of the demons.
--nplayer?pos ***= The position where the players should be teleported too.
--trash= position to send the demons to when clearing, 1 sqm in middle of nowhere is enough
-- starting = Upper left point of the annihilator room area.
-- ending = Bottom right point of the annihilator room area.
--UniqueIDs used:
--5000 = The switch.
--5001 = noble axe
--5002 = djinn blade
function onUse(cid, item, frompos, item2, topos)
if item.uid == 5000 then
if item.itemid == 1946 then
player1pos = {x=650, y=406, z=8, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=649, y=406, z=8, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=648, y=406, z=8, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=647, y=406, z=8, stackpos=253}
player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
questlevel = 80
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
queststatus1 = getPlayerStorageValue(player1.uid,100)
queststatus2 = getPlayerStorageValue(player2.uid,100)
queststatus3 = getPlayerStorageValue(player3.uid,100)
queststatus4 = getPlayerStorageValue(player4.uid,100)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
--if 1==1 then
demon1pos = {x=767, y=461, z=8}
demon2pos = {x=769, y=461, z=8}
demon3pos = {x=768, y=465, z=8}
demon4pos = {x=770, y=465, z=8}
demon5pos = {x=771, y=463, z=8}
demon6pos = {x=772, y=463, z=8}
doSummonCreature("Dragon", demon1pos)
doSummonCreature("Dragon", demon2pos)
doSummonCreature("Dragon", demon3pos)
doSummonCreature("Dragon", demon4pos)
doSummonCreature("Dragon Lord", demon5pos)
doSummonCreature("Dragon lord", demon6pos)
nplayer1pos = {x=770, y=463, z=8}
nplayer2pos = {x=769, y=463, z=8}
nplayer3pos = {x=768, y=463, z=8}
nplayer4pos = {x=767, y=463, z=8}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,1945)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
end
if item.itemid == 1945 then
-- Here is the code start:
starting={x=767, y=461, z=8, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=770, y=465, z=8, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
if creature.itemid > 0 then
if getPlayerAccess(creature.uid) == 0 then
players=players+1
end
if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
totalmonsters=totalmonsters+1
monster[totalmonsters]=creature.uid
end
end
checking.x=checking.x+1
if checking.x>ending.x then
checking.x=starting.x
checking.y=checking.y+1
end
until checking.y>ending.y
if players==0 then
trash= {x=784, y=485, z=8}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it
end
end
if item.uid == 2304 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a noble axe.")
doPlayerAddItem(cid,7456,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == 2305 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a djinn blade.")
doPlayerAddItem(cid,2421,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
return 1
end
the erro is
Lua Script Error: [Action Interface]
blabla OnUse
what is the problem? the xyz are correct
usinf FTS
use
Last edited: