Monster attack tutorial

Discussion in 'Programming & Scripting' started by Sentielo, May 11, 2010.

  1. Sentielo

    Sentielo Well-Known Member

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    Hello all,

    Got currently nothing to do so I was about making a monster tutorial. So here we go.

    Attack name:
    This are the attacknames, TFS got (if I am missing one, please report).
    This mean if you got hit by an attack from a monster. It will causes for example an energy attack. You have to write it, as the following:
    This is quite important , because there are items in tibia, which loweres / higheres the attacks from monsters!!

    Some more attacks!
    On the condition attacks, the formula is (for example, they are on all the same unfortunately):
     
    Last edited: May 11, 2010
    Lbtg, Paulix, ercapo and 1 other person like this.
  2. sorcerers king

    sorcerers king spo

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  3. monodark

    monodark Member

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    Nice only one thing.. In the TFS distro I use (TFS 0.2.9 Mystic Spirit) skills is not a legal attack name..

    I am getting errors like this:

    Error: [Monsters::deserializeSpell] - Barbarian Brutetamer - Unknown spell name: skills

    =D (I am using your monster pack btw)

    Guess I'll have to rename it all? :)
     
  4. Exedion

    Exedion Active Member

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    Nice! now work on area spells for monsters!
     
  5. Piltrafa

    Piltrafa New Member

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    Nice Sentinelo, but if you have nothing to do, why don't fix loot from your Monsterpack ? :p haha, its joke!

    Now newbies can edit attacks/spells from monsters.
     
  6. Animera

    Animera * * * * *

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    Thanks a lot i always wondering how to to make that losing skill ability.
     
  7. Elexonic

    Elexonic Well-Known Member

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    nice sentielo!
     
  8. Oso001

    Oso001 New Member

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    What is the attackname for exori. I want to Fix The exori attack in Fury, but I dont know which one it is.

    <attack name="melee" interval="2000" skill="50" attack="170"/>
    <attack name="physical" interval="2000" chance="17" range="7" min="-140" max="-200">
    <attribute key="shootEffect" value="throwingstar"/>
    </attack>
    <attack name="melee" interval="1000" chance="15" range="7" radius="3" target="0" min="-115" max="-155">
    <attribute key="areaEffect" value="blackspark"/>
    </attack>
    <attack name="melee" interval="3000" chance="30" length="8" spread="0" min="-300" max="-420">
    <attribute key="areaEffect" value="redspark"/>
    </attack>
    <attack name="physical" interval="1000" chance="25" range="7" min="-170" max="-200">
    <attribute key="shootEffect" value="snowball"/>
    <attribute key="areaEffect" value="poff"/>
    </attack>
     
  9. Skrypton

    Skrypton Unknown

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    Looks like it's this one:

    Code (Text):
    1.  
    2. <attack name="melee" interval="1000" chance="15" range="7" radius="3" target="0" min="-115" max="-155">
    3.  <attribute key="areaEffect" value="blackspark"/>
    4.  </attack>
    5.  
    You probably already figured that out by now though :p
     
  10. GOD Half

    GOD Half Member

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    Hi, how I show print dmg max in console?
    <attack name="melee" interval="2000" min="-0" max="-100"/>
     

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