rafaeru
Active Member
Hello, i have question:
How i can do if player have storage value different than 13 monster no move ( as GOD )
if getPlayerStorageValue(cid, 29004) ~= 13 then
MONSTER DONT MOVE TO PLAYER
end
I search this in monster.cpp but i cant find. Any suggestions ?
How i can do if player have storage value different than 13 monster no move ( as GOD )
if getPlayerStorageValue(cid, 29004) ~= 13 then
MONSTER DONT MOVE TO PLAYER
end
I search this in monster.cpp but i cant find. Any suggestions ?
Last edited: