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Monster Harms itself/kills itself

Forsaken13126

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Joined
Feb 4, 2010
Messages
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Location
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The monster hurts itself and doesnt heal instead it just hurts itself until it dies

and ideas??

Code:
<monster name="Archmage Terd Master" nameDescription="Archmage Terd Master" race="BLOOD" experience="0" speed="1000" manacost="420">
  <health now="2100000000" max="2100000000"/>
    <look type="130" head="19" body="71" legs="128" feet="128" addons="1" corpse="6080"/>
  <targetchange interval="2000" chance="0"/>
  <strategy attack="10000" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="1500" min="-48000000" max="-56000000"/>
    <attack name="lifedrain" interval="2000" chance="50" range="4" radius="8" target="1" min="-1" max="-9999999">
      <attribute key="shootEffect" value="ice"/>
      <attribute key="areaEffect" value="icetornado"/>
    </attack>
    <attack name="piratex" interval="2000" chance="100">
    </attack>
  </attacks>
  <defenses armor="3" defense="4">
    <defense name="healing" interval="1500" chance="150" min="3000000000" max="320000000">
      <attribute key="areaEffect" value="holyarea"/>
</defense>
</defenses>
  <immunities>
    <immunity lifedrain="0"/>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="0"/>
    <immunity drunk="0"/>
    <immunity invisible="1"/>
  </immunities>
<elements>
  <element energyPercent="40" />
  <element earthPercent="40" />
  <element icePercent="40" />
  <element holyPercent="40" />
  <element deathPercent="40" />
  <element firePercent="40" />
  <element physicalPercent="40" />
  </elements>
    <loot capacity="3000">
    <item id="8300" chance="1000000" /> -- arch crystal
    <item id="8300" chance="1000000" /> -- arch crystal
    <item id="8300" chance="1000000" /> -- arch crystal
    <item id="8300" chance="1000000" /> -- arch crystal
    <item id="8300" chance="1000000" /> -- arch crystal
    <item id="8300" chance="1000000" /> -- arch crystal
    <item id="2274" chance="1000000" /> -- archmage MR
    <item id="2198" chance="50000" /> -- arch amulet
    <item id="5809" chance="500" /> -- soul stone
    <item id="9141" chance="500" /> -- ebc
    <item id="2345" chance="500" /> -- scroll
    <item id="2264" chance="500" /> -- necro cod
    <item id="2288" chance="500" /> -- priest cod
    <item id="2296" chance="500" /> -- paladin cod
    <item id="2312" chance="500" /> -- ninja cod
    </loot>
</monster>
 
Remember on ur last post where you said health cant be between 3b-4b? Well look at ur script. ur healing is from min. 3b to max 320m try changing that.
 
Lmao thank you... i bet that will fix it :S ugh i checked that like 3x and i musta just miss counted each time because idk to many monsters im editing and well i hate monsters xD and so many numbers in such little time xD
 
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